Berserk
LegendaryDamageDamage and healing of all your cards are increased by 100%.
Average gain +26.6%Maximum gain +94%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Berserk
EpicDamageDamage and healing of all your cards are increased by 50%.
Average gain +16.9%Maximum gain +75.6%In purchase plans 21%Likely from turn 8
Cards that start with itShop only
Graveyard
LegendaryElemental bonusesOfficial glossaryRaises all your elemental bonuses by (+12) whenever a card dies.
Average gain +13.5%Maximum gain +71.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Natureheart
LegendaryElemental bonusesNature bonus (+8) each turn.
Average gain +11.9%Maximum gain +64.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Reflection
LegendarySurvivalOfficial glossaryReflects 100% of the damage taken back to the attacker
Average gain +11.1%Maximum gain +68.9%In purchase plans 0%Likely from turn 16
Graveyard
EpicElemental bonusesOfficial glossaryRaises all your elemental bonuses by (+8) whenever a card dies.
Average gain +10.9%Maximum gain +70.6%In purchase plans 6%Likely from turn 8
Cards that start with itShop only
Fireheart
LegendaryElemental bonusesFire bonus (+8) each turn.
Average gain +10%Maximum gain +90.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Berserk
RareDamageAll your cards' damage and heals are increased by 25%
Average gain +9.9%Maximum gain +68.7%In purchase plans 44%Likely from turn 4
Natureheart
EpicElemental bonusesNature bonus (+5) each turn.
Average gain +9.1%Maximum gain +62.5%In purchase plans 9%Likely from turn 8
Cards that start with itShop only
Reflection
EpicSurvivalOfficial glossaryReflects 75% of the damage taken back to the attacker
Average gain +8.6%Maximum gain +65.4%In purchase plans 0%Likely from turn 8
Shadowheart
LegendaryElemental bonusesShadow bonus (+8) each turn.
Average gain +8.4%Maximum gain +84.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Earthheart
LegendaryElemental bonusesEarth bonus (+8) each turn.
Average gain +8.2%Maximum gain +74.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
AoE
LegendaryDamageOfficial glossaryAttacks and heals adjacent targets for 100% of the damage dealt.
Average gain +8.1%Maximum gain +59.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Graveyard
RareElemental bonusesOfficial glossaryIncreases all your elemental bonuses by (+5) when a card dies
Average gain +7.9%Maximum gain +67.1%In purchase plans 23%Likely from turn 4
Poison
CommonDamageDeals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
Average gain +7.7%Maximum gain +55.6%In purchase plans 42%Likely from turn 2
Poison
RareDamageDeals damage equal to 3% of the target’s max HP at the start of each of its turns for 3 turns.
Average gain +7.7%Maximum gain +55.6%In purchase plans 7%Likely from turn 4
Poison
EpicDamageDeals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.
Average gain +7.7%Maximum gain +55.6%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Poison
LegendaryDamageDeals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.
Average gain +7.7%Maximum gain +55.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Multiplier
RareElemental bonusesElemental bonuses are doubled for this card's damage and heals
Average gain +7.7%Maximum gain +59.5%In purchase plans 9%Likely from turn 4
Fireheart
EpicElemental bonusesFire bonus (+5) each turn.
Average gain +7.6%Maximum gain +68.7%In purchase plans 9%Likely from turn 8
Cards that start with itShop only
Waterheart
LegendaryElemental bonusesWater bonus (+8) each turn.
Average gain +7.1%Maximum gain +58.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Bomba
EpicDamageOfficial glossaryDeals 500 raw damage to an enemy card when this card dies
Average gain +7.1%Maximum gain +57.7%In purchase plans 0%Likely from turn 8
AoE
EpicDamageOfficial glossaryAttacks and heals adjacent targets for 80% of the damage dealt.
Average gain +6.8%Maximum gain +58.3%In purchase plans 2%Likely from turn 8
Cards that start with itShop only
Vitalheart
LegendarySurvivalThis card increases its max HP by 100 per turn
Average gain +6.7%Maximum gain +50.7%In purchase plans 0%Likely from turn 16
Lightheart
LegendaryElemental bonusesLight bonus (+8) each turn.
Average gain +6.2%Maximum gain +69.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shadowheart
EpicElemental bonusesShadow bonus (+5) each turn.
Average gain +6.1%Maximum gain +73.8%In purchase plans 4%Likely from turn 8
Cards that start with itShop only
Earthheart
EpicElemental bonusesEarth bonus (+5) each turn.
Average gain +6.1%Maximum gain +69.4%In purchase plans 10%Likely from turn 8
Cards that start with itShop only
Phoenix
RareSurvivalOfficial glossaryWhen destroyed, this card returns to life with 50% of its max HP.
Single use
Average gain +6%Maximum gain +57.2%In purchase plans 3%Likely from turn 4
Berserk
CommonDamageAll your cards' damage and heals are increased by 12%
Average gain +5.9%Maximum gain +67%In purchase plans 12%Likely from turn 2
Reflection
RareSurvivalOfficial glossaryReflects 50% of the damage taken back to the attacker.
Average gain +5.7%Maximum gain +50.2%In purchase plans 5%Likely from turn 4
Cards that start with itShop only
Avenger
EpicDamageThis card recovers all its attacks whenever a card it didn't kill dies.
Average gain +5.7%Maximum gain +72.1%In purchase plans 2%Likely from turn 8
Phoenix
EpicSurvivalOfficial glossaryWhen destroyed, this card comes back to life with 75% of its max HP.
Single use
Average gain +5.6%Maximum gain +68.6%In purchase plans 1%Likely from turn 8
Cards that start with itShop only
Phoenix
CommonSurvivalOfficial glossaryWhen destroyed, this card returns to life with 25% of its max HP.
Single use
Average gain +5.6%Maximum gain +67.7%In purchase plans 7%Likely from turn 2
Phoenix
LegendarySurvivalOfficial glossaryWhen destroyed, this card returns to life with 100% of its max HP.
Single use
Average gain +5.5%Maximum gain +55.8%In purchase plans 0%Likely from turn 16
Graveyard
CommonElemental bonusesOfficial glossaryIncreases all your elemental bonuses by (+3) when a card dies
Average gain +5.4%Maximum gain +57.1%In purchase plans 20%Likely from turn 2
Vitalheart
EpicSurvivalThis card gains 60 max HP each turn.
Average gain +5.1%Maximum gain +48.4%In purchase plans 1%Likely from turn 8
Cards that start with itShop only
Waterheart
EpicElemental bonusesWater bonus (+5) each turn.
Average gain +5.1%Maximum gain +55.9%In purchase plans 5%Likely from turn 8
Cards that start with itShop only
Ancient Healing
LegendarySurvivalAt the start of each turn, the card recovers 19% of its max HP.
Average gain +4.8%Maximum gain +51.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Natureheart
RareElemental bonusesNature bonus (+2) each turn.
Average gain +4.8%Maximum gain +49.3%In purchase plans 9%Likely from turn 4
Cards that start with itShop only
Ancient Healing
EpicSurvivalAt the start of each turn, the card recovers 14% of its max HP.
Average gain +4.6%Maximum gain +50%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Eternity
LegendaryControlOfficial glossaryIncreases cooldowns by 1
Average gain +4.3%Maximum gain +65.4%In purchase plans 0%Likely from turn 16
Freeze
EpicControlWhen this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
Average gain +4.1%Maximum gain +65.4%In purchase plans 0%Likely from turn 8
Vitalheart
RareSurvivalThis card gains 30 max HP each turn.
Average gain +4%Maximum gain +43.5%In purchase plans 3%Likely from turn 4
Cards that start with itShop only
Fireheart
RareElemental bonusesFire bonus (+2) per turn
Average gain +4%Maximum gain +70%In purchase plans 3%Likely from turn 4
Ancient Healing
RareSurvivalAt the start of each turn, the card recovers 9% of its max HP.
Average gain +3.9%Maximum gain +36.1%In purchase plans 5%Likely from turn 4
Cards that start with itShop only
Heart Resistance
LegendarySurvivalThis card raises the resistances of all allied cards (+15).
Average gain +3.9%Maximum gain +45.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Lightheart
EpicElemental bonusesLight bonus (+5) each turn.
Average gain +3.8%Maximum gain +55.9%In purchase plans 5%Likely from turn 8
Cards that start with itShop only
AoE
RareDamageOfficial glossaryAttacks and heals adjacent targets for 40% of the damage dealt
Average gain +3.7%Maximum gain +47.3%In purchase plans 2%Likely from turn 4
Mystery
RareTransformationStarts the game with a random passive
Average gain +3.3%Maximum gain +46%In purchase plans 0%Likely from turn 4
Earthheart
RareElemental bonusesEarth bonus (+2) each turn.
Average gain +3.3%Maximum gain +61.6%In purchase plans 10%Likely from turn 4
Cards that start with itShop only
Shadowheart
RareElemental bonusesShadow bonus (+2) per turn
Average gain +3.2%Maximum gain +67.9%In purchase plans 3%Likely from turn 4
Natureheart
CommonElemental bonusesNature bonus (+1) per turn
Average gain +3.2%Maximum gain +49.2%In purchase plans 5%Likely from turn 2
Mimicry
RareElemental bonusesEach time the opponent generates one or more elements, you generate 1 of the same type.
Average gain +3.2%Maximum gain +52.6%In purchase plans 1%Likely from turn 4
Waterheart
RareElemental bonusesWater bonus (+2) each turn.
Average gain +3.2%Maximum gain +49.3%In purchase plans 6%Likely from turn 4
Cards that start with itShop only
Punching Bag
RareElemental bonusesRaises the card's element bonus by +2 each time it is attacked.
Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Punching Bag
EpicElemental bonusesRaises the card's element bonus by +3 each time it is attacked.
Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Punching Bag
LegendaryElemental bonusesRaises the card's element bonus by +4 each time it is attacked.
Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Punching Bag
CommonElemental bonusesIncreases the element of the caster's card by +1 each time it is attacked by an enemy
Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 2
Reflection
CommonSurvivalOfficial glossaryReflects 25% of the damage taken back to the attacker.
Average gain +3.1%Maximum gain +55.7%In purchase plans 6%Likely from turn 2
Cards that start with itShop only
Vampirism
LegendarySurvivalOfficial glossaryHeals for 100% of the damage dealt to the target.
Average gain +3.1%Maximum gain +52.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Vampirism
EpicSurvivalOfficial glossaryRegenerates 75% of the damage dealt to the target
Average gain +3%Maximum gain +48.1%In purchase plans 0%Likely from turn 8
Vampirism
RareSurvivalOfficial glossaryRegenerates 50% of the damage dealt to the target
Average gain +2.9%Maximum gain +38%In purchase plans 0%Likely from turn 4
Ancient Healing
CommonSurvivalAt the start of each turn, the card recovers 4% of its max HP
Average gain +2.7%Maximum gain +40.1%In purchase plans 3%Likely from turn 2
Reset
EpicDamageWhen you kill an ENEMY card with one of your attacks, that attack remains available
Average gain +2.6%Maximum gain +36.5%In purchase plans 0%Likely from turn 8
Vitalheart
CommonSurvivalThis card increases its max HP by 15 per turn
Average gain +2.5%Maximum gain +39.8%In purchase plans 1%Likely from turn 2
Temporality
LegendaryControlOfficial glossaryDecreases cooldowns by 1
Average gain +2.5%Maximum gain +58.9%In purchase plans 0%Likely from turn 16
Heart Resistance
EpicSurvivalThis card raises the resistances of all allied cards (+10).
Average gain +2.4%Maximum gain +42%In purchase plans 3%Likely from turn 8
Cards that start with itShop only
Vampirism
CommonSurvivalOfficial glossaryRegenerates 25% of the damage dealt to the target
Average gain +2.2%Maximum gain +42.8%In purchase plans 3%Likely from turn 2
Optimisation
RareDamageVariable damage, healing and bonus values of this card always roll their maximum.
Average gain +2.2%Maximum gain +33.1%In purchase plans 1%Likely from turn 4
Cards that start with itShop only
Earthheart
CommonElemental bonusesEarth bonus (+1) per turn
Average gain +2.2%Maximum gain +58%In purchase plans 2%Likely from turn 2
AoE
CommonDamageOfficial glossaryAttacks and heals adjacent targets for 20% of the damage dealt
Average gain +2%Maximum gain +26.4%In purchase plans 2%Likely from turn 2
Waterheart
CommonElemental bonusesWater bonus (+1) per turn
Average gain +2%Maximum gain +49.2%In purchase plans 2%Likely from turn 2
Lightheart
RareElemental bonusesLight bonus (+2) each turn.
Average gain +2%Maximum gain +49.3%In purchase plans 3%Likely from turn 4
Cards that start with itShop only
Fireheart
CommonElemental bonusesFire bonus (+1) each turn.
Average gain +1.9%Maximum gain +54.6%In purchase plans 2%Likely from turn 2
Cards that start with itShop only
Shadowheart
CommonElemental bonusesShadow bonus (+1) per turn
Average gain +1.9%Maximum gain +55.4%In purchase plans 1%Likely from turn 2
Immunity
EpicSurvivalOfficial glossaryThe card is immune to all effects from enemy cards
Average gain +1.8%Maximum gain +28.2%In purchase plans 0%Likely from turn 8
Erosion
CommonDamageReduces the target's max HP by 50% of the damage dealt
Average gain +1.7%Maximum gain +31.5%In purchase plans 0%Likely from turn 2
Erosion
EpicDamageReduces the target's max HP by 100% of the damage dealt
Average gain +1.7%Maximum gain +31.5%In purchase plans 0%Likely from turn 8
Taunt
RareControlOfficial glossaryWhen this character launches an attack, all enemy attacks during the next turn must target it
Average gain +1.6%Maximum gain +31.4%In purchase plans 0%Likely from turn 4
Brutal
RareDamageIgnores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies
Average gain +1.3%Maximum gain +31%In purchase plans 0%Likely from turn 4
Heart Resistance
RareSurvivalAt the start of each of your turns, this card increases the resistances of all allied cards (+6).
Average gain +1.3%Maximum gain +42.7%In purchase plans 4%Likely from turn 4
Lightheart
CommonElemental bonusesLight bonus (+1) per turn
Average gain +1.3%Maximum gain +49.2%In purchase plans 2%Likely from turn 2
Vanish
LegendaryControlOfficial glossaryRemoves the target's last passive
Average gain +1.3%Maximum gain +26.4%In purchase plans 0%Likely from turn 16
Revenge
RareDamageOnce destroyed, this card deals all of its attacks to the opponent
Average gain +1.1%Maximum gain +49.1%In purchase plans 0%Likely from turn 4
Shield
EpicSurvivalThe first hit taken each enemy turn is reduced by 75%.
Average gain +1%Maximum gain +27.7%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Lucky
LegendaryEconomy & luckOfficial glossaryIncreases your Luck by (+4) each turn.
Average gain +1%Maximum gain +27.2%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shield
LegendarySurvivalThe first hit taken each enemy turn is reduced by 100%.
Average gain +1%Maximum gain +27.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shield
RareSurvivalThe first hit taken each enemy turn is reduced by 50%.
Average gain +0.8%Maximum gain +27.7%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Heart Resistance
CommonSurvivalAt the start of each of your turns, this card increases the resistances of all allied cards (+3).
Average gain +0.8%Maximum gain +33.9%In purchase plans 2%Likely from turn 2
Smoke
RareSurvivalOfficial glossaryEnshrouds the allied field after using an attack or a heal
Average gain +0.8%Maximum gain +26.4%In purchase plans 0%Likely from turn 4
Tenacity
CommonSurvivalThe first fatal attack leaves you with 1 HP
Average gain +0.7%Maximum gain +27.7%In purchase plans 0%Likely from turn 2
Lucky
EpicEconomy & luckOfficial glossaryIncreases your Luck by (+2) each turn.
Average gain +0.7%Maximum gain +26.8%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Shield
CommonSurvivalThe first hit taken each enemy turn is reduced by 25%.
Average gain +0.6%Maximum gain +26.5%In purchase plans 0%Likely from turn 2
Cards that start with itShop only
Lucky
RareEconomy & luckOfficial glossaryIncreases your Luck by (+1) per turn
Average gain +0.6%Maximum gain +26.6%In purchase plans 0%Likely from turn 4
Lucky
CommonEconomy & luckOfficial glossaryIncreases your Luck by (+0.5) per turn
Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 2
Spamland
CommonEconomy & luckOfficial glossaryGenerates (+3) Spamtons per turn
Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 2
Spamland
RareEconomy & luckOfficial glossaryGenerates (+8) Spamtons each turn.
Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 4
Cards that start with itShop only
Spamland
EpicEconomy & luckOfficial glossaryGenerates (+24) Spamtons each turn.
Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Spamland
LegendaryEconomy & luckOfficial glossaryGenerates (+48) Spamtons each turn.
Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 16
Cards that start with itShop only
Shapeshifter
EpicTransformationChoose one of three random cards of the same rarity to replace this card.
Average gain +0.4%Maximum gain +26.4%In purchase plans 0%Likely from turn 8
Cards that start with itShop only
Backlash
CommonDamageNot in shopTakes 50% of the damage dealt to the target
Average gain +0%Maximum gain +0%In purchase plans 0%
Camouflage
RareTransformationNot in shopThe card cannot be targeted as long as it does not attack.
Average gain +0%Maximum gain +0%In purchase plans 0%
Inversion
RareTransformationThis card’s damage becomes healing, its Eternities become Temporalities, and vice versa.
Average gain +-1%Maximum gain +51.3%In purchase plans 5%Likely from turn 4
Cards that start with itShop only
Camouflage
RareTransformationThe card cannot be targeted as long as it does not attack.
Average gain +-1.1%Maximum gain +20.6%In purchase plans 0%Likely from turn 4
Cards that start with itShop only