Tox

What each Tox does, which cards start with it and what it brings to the tier-list decks.

Rarities as the game goes on

Odds of each rarity for an offered Tox, at each shop opening (every two turns), with the starting Luck (+1 per turn). Everything is common at first; Luck talents and Tox bring rarities earlier.

CommonRareEpicLegendary

  1. T2Luck 2
  2. T4Luck 4
  3. T6Luck 6
  4. T8Luck 8
  5. T10Luck 10
  6. T12Luck 12
  7. T14Luck 14
  8. T16Luck 16
  9. T18Luck 18
  10. T20Luck 20

104 results · gains computed on tier-list decks, Tox equipped from the start

Berserk

LegendaryDamage

Damage and healing of all your cards are increased by 100%.

Average gain +26.6%Maximum gain +94%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Graveyard

LegendaryElemental bonusesOfficial glossary

Raises all your elemental bonuses by (+12) whenever a card dies.

Average gain +13.5%Maximum gain +71.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Natureheart

LegendaryElemental bonuses

Nature bonus (+8) each turn.

Average gain +11.9%Maximum gain +64.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Reflection

LegendarySurvivalOfficial glossary

Reflects 100% of the damage taken back to the attacker

Average gain +11.1%Maximum gain +68.9%In purchase plans 0%Likely from turn 16
Cards that start with it

Fireheart

LegendaryElemental bonuses

Fire bonus (+8) each turn.

Average gain +10%Maximum gain +90.9%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Reflection

EpicSurvivalOfficial glossary

Reflects 75% of the damage taken back to the attacker

Average gain +8.6%Maximum gain +65.4%In purchase plans 0%Likely from turn 8
Cards that start with it
Decks that target it

Shadowheart

LegendaryElemental bonuses

Shadow bonus (+8) each turn.

Average gain +8.4%Maximum gain +84.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Earthheart

LegendaryElemental bonuses

Earth bonus (+8) each turn.

Average gain +8.2%Maximum gain +74.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

AoE

LegendaryDamageOfficial glossary

Attacks and heals adjacent targets for 100% of the damage dealt.

Average gain +8.1%Maximum gain +59.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Poison

EpicDamage

Deals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.

Average gain +7.7%Maximum gain +55.6%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Poison

LegendaryDamage

Deals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.

Average gain +7.7%Maximum gain +55.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Waterheart

LegendaryElemental bonuses

Water bonus (+8) each turn.

Average gain +7.1%Maximum gain +58.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Bomba

EpicDamageOfficial glossary

Deals 500 raw damage to an enemy card when this card dies

Average gain +7.1%Maximum gain +57.7%In purchase plans 0%Likely from turn 8
Cards that start with it
Decks that target it

Vitalheart

LegendarySurvival

This card increases its max HP by 100 per turn

Average gain +6.7%Maximum gain +50.7%In purchase plans 0%Likely from turn 16
Cards that start with it

Lightheart

LegendaryElemental bonuses

Light bonus (+8) each turn.

Average gain +6.2%Maximum gain +69.8%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Phoenix

EpicSurvivalOfficial glossary

When destroyed, this card comes back to life with 75% of its max HP. Single use

Average gain +5.6%Maximum gain +68.6%In purchase plans 1%Likely from turn 8
Cards that start with itShop only

Phoenix

LegendarySurvivalOfficial glossary

When destroyed, this card returns to life with 100% of its max HP. Single use

Average gain +5.5%Maximum gain +55.8%In purchase plans 0%Likely from turn 16
Cards that start with it

Ancient Healing

LegendarySurvival

At the start of each turn, the card recovers 19% of its max HP.

Average gain +4.8%Maximum gain +51.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Ancient Healing

EpicSurvival

At the start of each turn, the card recovers 14% of its max HP.

Average gain +4.6%Maximum gain +50%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Eternity

LegendaryControlOfficial glossary

Increases cooldowns by 1

Average gain +4.3%Maximum gain +65.4%In purchase plans 0%Likely from turn 16
Cards that start with it

Freeze

EpicControl

When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

Average gain +4.1%Maximum gain +65.4%In purchase plans 0%Likely from turn 8

Heart Resistance

LegendarySurvival

This card raises the resistances of all allied cards (+15).

Average gain +3.9%Maximum gain +45.6%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Punching Bag

RareElemental bonuses

Raises the card's element bonus by +2 each time it is attacked.

Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Punching Bag

EpicElemental bonuses

Raises the card's element bonus by +3 each time it is attacked.

Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Punching Bag

LegendaryElemental bonuses

Raises the card's element bonus by +4 each time it is attacked.

Average gain +3.1%Maximum gain +45.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Vampirism

LegendarySurvivalOfficial glossary

Heals for 100% of the damage dealt to the target.

Average gain +3.1%Maximum gain +52.1%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Vampirism

EpicSurvivalOfficial glossary

Regenerates 75% of the damage dealt to the target

Average gain +3%Maximum gain +48.1%In purchase plans 0%Likely from turn 8
Cards that start with it

Temporality

LegendaryControlOfficial glossary

Decreases cooldowns by 1

Average gain +2.5%Maximum gain +58.9%In purchase plans 0%Likely from turn 16
Cards that start with it

Erosion

EpicDamage

Reduces the target's max HP by 100% of the damage dealt

Average gain +1.7%Maximum gain +31.5%In purchase plans 0%Likely from turn 8
Cards that start with it

Taunt

RareControlOfficial glossary

When this character launches an attack, all enemy attacks during the next turn must target it

Average gain +1.6%Maximum gain +31.4%In purchase plans 0%Likely from turn 4
Cards that start with it

Brutal

RareDamage

Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies

Average gain +1.3%Maximum gain +31%In purchase plans 0%Likely from turn 4
Cards that start with it

Revenge

RareDamage

Once destroyed, this card deals all of its attacks to the opponent

Average gain +1.1%Maximum gain +49.1%In purchase plans 0%Likely from turn 4
Cards that start with it

Shield

EpicSurvival

The first hit taken each enemy turn is reduced by 75%.

Average gain +1%Maximum gain +27.7%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Lucky

LegendaryEconomy & luckOfficial glossary

Increases your Luck by (+4) each turn.

Average gain +1%Maximum gain +27.2%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Shield

LegendarySurvival

The first hit taken each enemy turn is reduced by 100%.

Average gain +1%Maximum gain +27.7%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Shield

RareSurvival

The first hit taken each enemy turn is reduced by 50%.

Average gain +0.8%Maximum gain +27.7%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Smoke

RareSurvivalOfficial glossary

Enshrouds the allied field after using an attack or a heal

Average gain +0.8%Maximum gain +26.4%In purchase plans 0%Likely from turn 4

Tenacity

CommonSurvival

The first fatal attack leaves you with 1 HP

Average gain +0.7%Maximum gain +27.7%In purchase plans 0%Likely from turn 2
Cards that start with it

Lucky

EpicEconomy & luckOfficial glossary

Increases your Luck by (+2) each turn.

Average gain +0.7%Maximum gain +26.8%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Shield

CommonSurvival

The first hit taken each enemy turn is reduced by 25%.

Average gain +0.6%Maximum gain +26.5%In purchase plans 0%Likely from turn 2
Cards that start with itShop only

Lucky

RareEconomy & luckOfficial glossary

Increases your Luck by (+1) per turn

Average gain +0.6%Maximum gain +26.6%In purchase plans 0%Likely from turn 4
Cards that start with it

Spamland

CommonEconomy & luckOfficial glossary

Generates (+3) Spamtons per turn

Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 2
Cards that start with it

Spamland

RareEconomy & luckOfficial glossary

Generates (+8) Spamtons each turn.

Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 4
Cards that start with itShop only

Spamland

EpicEconomy & luckOfficial glossary

Generates (+24) Spamtons each turn.

Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Spamland

LegendaryEconomy & luckOfficial glossary

Generates (+48) Spamtons each turn.

Average gain +0.5%Maximum gain +26.5%In purchase plans 0%Likely from turn 16
Cards that start with itShop only

Shapeshifter

EpicTransformation

Choose one of three random cards of the same rarity to replace this card.

Average gain +0.4%Maximum gain +26.4%In purchase plans 0%Likely from turn 8
Cards that start with itShop only

Backlash

CommonDamageNot in shop

Takes 50% of the damage dealt to the target

Average gain +0%Maximum gain +0%In purchase plans 0%
Cards that start with it

Camouflage

RareTransformationNot in shop

The card cannot be targeted as long as it does not attack.

Average gain +0%Maximum gain +0%In purchase plans 0%

Camouflage

RareTransformation

The card cannot be targeted as long as it does not attack.

Average gain +-1.1%Maximum gain +20.6%In purchase plans 0%Likely from turn 4
Cards that start with itShop only