- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- toxDeck core
Pyrocock + The Inventor
Pyrocock + The Inventor (with Astry and King of the Blazing Flames) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (25th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck across 5 elements, estimated elimination in 9.6 turns; first Tox to aim for: Fireheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Scorching BiteabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Fireheart
- T4skip
- T6skip
- T8skip
- T10skip
Fireheart
Astry · Common
Expected value of a random purchase, before → after this plan: +1% → +0%
Avoid for this deck
Bomba · Camouflage · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.2% · 10.5 turnsSecond +2.2% · 9.9 turns
- Fragile deck+3.3%8.6 turns
- Tank deck-37.4%14.6 turns · weakness
- Resists Fire-19.2%10.9 turns · weakness
- Resists Water-5.2%9.5 turns · weakness
- Resists Earth-5.2%9.5 turns · weakness
- Resists Nature-14.3%10.3 turns · weakness
- Resists Shadow-5.7%9.5 turns · weakness
- Resists Light-5.2%9.5 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 213 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.9 turns.
- Struggles against a deck resisting Nature: elimination in 10.3 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 6: first big hit, Cry of the Perch (Pyrocock).
- Turn 9: damage peak (752).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEvolution
King of the Blazing FlamesIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Astry (+80 random); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.
Damage
Cry of the Perch (Pyrocock): 47% of the damage; Rainbow (The Inventor): 33% of the damage. 3,040 useful damage, opponent eliminated in 9.6 turns.
Survival
213 healing over the game, mostly from Astry. 7,766 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.