Pyrocock + The Inventor

Pyrocock + The Inventor (with Astry and King of the Blazing Flames) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (25th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck across 5 elements, estimated elimination in 9.6 turns; first Tox to aim for: Fireheart on turn 2.

IntermediateElemental rampFireNature
CTier64.6% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT2
    to buy

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

King of the Blazing Flames

Fire · Epic

  1. Scorching BiteabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings428 Spamtons generated+7.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsFireheart
  2. T4Luck 4 · 122 Spamtonsskip
  3. T6Luck 6 · 189 Spamtonsskip
  4. T8Luck 8 · 310 Spamtonsskip
  5. T10Luck 10 · 428 Spamtonsskip
T2

Fireheart

Astry · Common

+7.8%

Expected value of a random purchase, before → after this plan: +1% → +0%

Avoid for this deck

Bomba · Camouflage · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity

Theoretical score12,118
Estimated elimination9.6 turns
Effective HP7,766
Healing213
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.2% · 10.5 turnsSecond +2.2% · 9.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.6 turns.
  • 213 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.9 turns.
  • Struggles against a deck resisting Nature: elimination in 10.3 turns.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 6: first big hit, Cry of the Perch (Pyrocock).
  3. Turn 9: damage peak (752).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Evolution

King of the Blazing Flames

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+10 everywhere); Astry (+80 random); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.

Damage

Cry of the Perch (Pyrocock): 47% of the damage; Rainbow (The Inventor): 33% of the damage. 3,040 useful damage, opponent eliminated in 9.6 turns.

Survival

213 healing over the game, mostly from Astry. 7,766 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 165 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
The Inventor
RainbowThe Inventor
31 damage
02Turn 2123 damage
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
41 damage
Pyrocock
Cry of the PerchPyrocock
43 damage
The Inventor
RainbowThe Inventor
39 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3118 damage
Astry
ChiaroscuroAstry
34 damage+37
Pyrocock
Cry of the PerchPyrocock
43 damage
The Inventor
RainbowThe Inventor
41 damage
04Turn 4228 damage
Astry
Misunderstood GeniusAstry
random +40
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
74 damage
Pyrocock
Cry of the PerchPyrocock
73 damage
The Inventor
RainbowThe Inventor
81 damage
05Turn 5156 damage
The Inventor
RainbowThe Inventor
82 damage
Pyrocock
Cry of the PerchPyrocock
74 damage
06Turn 6463 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
The Inventor
MateriaThe Inventor
All +2
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
104 damage
Astry
ChiaroscuroAstry
67 damage+72
The Inventor
RainbowThe Inventor
107 damage
Pyrocock
Cry of the PerchPyrocock
185 damage
07Turn 7294 damage
Pyrocock
Cry of the PerchPyrocock
186 damage
The Inventor
RainbowThe Inventor
108 damage
08Turn 8540 damage
Astry
Misunderstood GeniusAstry
random +40
The Inventor
MateriaThe Inventor
All +2
Pyrocock
Cry of the PerchPyrocock
235 damage
King of the Blazing Flames
Scorching BiteKing of the Blazing Flames
151 damage
The Inventor
RainbowThe Inventor
154 damage
09Turn 9503 damage
Pyrocock
Cry of the PerchPyrocock
250 damage
Astry
ChiaroscuroAstry
97 damage+104
The Inventor
RainbowThe Inventor
156 damage
10Turn 10423 damage
The Inventor
MateriaThe Inventor
All +2
Pyrocock
Cry of the PerchPyrocock
259 damage
The Inventor
RainbowThe Inventor
164 damage