- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
Pyrocock + Wibs the Blazing
Pyrocock + Wibs the Blazing (with Sovereign of Flames and Vladislaus) is the 17th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck in Fire and Nature, estimated elimination in 9.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Fireheart
- T6skip
- T8Fireheart
- T10skip
Graveyard
Pyrocock · Common
Replace : Reset
Fireheart
Vladislaus · Rare
Replace : Tenacity
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +1.3% → +0%
Avoid for this deck
Bomba · Brutal · Camouflage · Waterheart · Lightheart · Earthheart · Erosion · Inversion · Shapeshifter · Phoenix · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.4% · 10.2 turnsSecond +0.4% · 10.1 turns
- Fragile deck+13%8.4 turns · strength
- Tank deck-34.8%14.1 turns · weakness
- Resists Fire-22.6%11.6 turns · weakness
- Resists Water0%9.5 turns
- Resists Earth0%9.5 turns
- Resists Nature-1%9.6 turns
- Resists Shadow-5.6%10 turns · weakness
- Resists Light0%9.5 turns
Strengths
- Eliminates the opponent in 9.5 turns.
- 738 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.6 turns.
- Struggles against a deck resisting Shadow: elimination in 10 turns.
- Only one generator: Pyrocock.
How the game goes
- Turn 6: first bonuses (Pyrocock).
- Turn 4: first big hit, Divine Warmth (Sovereign of Flames).
- Turn 8: damage peak (704).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+5%).
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 6.
Damage
Double Influx (Vladislaus): 36% of the damage; Cry of the Perch (Pyrocock): 32% of the damage. 3,040 useful damage, opponent eliminated in 9.5 turns.
Survival
738 healing over the game, mostly from Vladislaus. 5,412 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.