- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Armadillo Warrior + Mistress of Tints
Armadillo Warrior + Mistress of Tints (with Zayd and Regent of the Abysses) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Earth and Shadow, estimated elimination in 8.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityReplaceable
- Replace : RevengeT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
- QuakecryabilityDeck core
- Replace : EngulfmentT8to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Poison
- T8Vitalheart
Poison
Armadillo Warrior · Common
Graveyard
Zayd · Rare
Replace : Revenge
Poison
Mistress of Tints · Rare
Vitalheart
Regent of the Abysses · Epic
Replace : Engulfment (ability)
Expected value of a random purchase, before → after this plan: +4.9% → +0%
Avoid for this deck
Bomba · Camouflage · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 10.4 turnsSecond +2.1% · 10.2 turns
- Fragile deck+66.4%8.1 turns · strength
- Tank deck-25%12.7 turns · weakness
- Resists Fire-0.6%10.1 turns
- Resists Water-0.6%10.1 turns
- Resists Earth-11.1%10.9 turns · weakness
- Resists Nature-0.6%10.1 turns
- Resists Shadow-2.7%10.4 turns
- Resists Light-0.6%10.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 913 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.9 turns.
How the game goes
- Turn 2: first bonuses (Regent of the Abysses).
- Turn 7: first big hit, World's End (Zayd).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedCritical
ZaydCritical bonus (+10%).
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedFocus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Regent of the Abysses (+12 Earth, +12 Shadow); Mistress of Tints (+9 everywhere). First bonuses on turn 2.
Damage
Sandstorm (Armadillo Warrior): 33% of the damage; Elemental Chaos (Mistress of Tints): 26% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.
Survival
913 healing over the game. 3,103 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2144 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3274 damage
04Turn 4208 damage
06Turn 6453 damage
08Turn 8217 damage
09Turn 9266 damage
10Turn 10Simulation complete.
Simulation complete.