Floating Poison Gas
Floating Poison Gas
1Exploison
Poison
Tenacity
450/450
4

Floating Poison Gas

BShadow · Rare · Standard

450HP4Spamtons / turn

Three unlockable talents · one active
  1. Talent 2Evolution

    This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

  2. Talent 3Corrosion

    Each attack taken reduces all of the enemy card's resistances by 1%

Three ability slots
  1. Exploisonability · Cooldown 1

    Deal 10 Shadow damage to all enemy cards

    1
  2. Poisontox · Common

    Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

  3. Tenacitytox · Common

    The first fatal attack leaves you with 1 HP

Illustration byKrackdur

Full card details

Illustration by Krackdur

ShadowRare#244

Floating Poison Gas

Attack
450Health points
4Spamtons / turn
#46Rank / 127
Attack99
Generation21
Defense25
Support37
Control39
Economy10

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Abilities

Exploison

1 turn

Deal 10 Shadow damage to all enemy cards

Accuracy 100%Critical 1%

Starting Tox

Poison

Common

Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

Tenacity

Common

The first fatal attack leaves you with 1 HP

Talents

Evolution

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Δ 0 · Theoretical score

Corrosion

Each attack taken reduces all of the enemy card's resistances by 1%

Δ 86.9 · Theoretical score

Resistances

25%Fire
25%Water
25%Earth
25%Nature
25%Shadow
25%Light
Disease · Hadeïr

Beyond the card

The corruption of Hadeïr by Fire is characterized by its Poison Gas. This powerful elemactive phenomenon drifts with the wind and causes countless afflictions. Creatures that come into contact with the mist are driven violently mad. Shadow and Fire cells then combine to create immortal abyssal creatures. The deadly haze originates at the heart of Mount Vulcan, where the Kings’ runic weapons were forged. Deposits recovered from the bottom of several bodies of water suggest an underground source. Analyses identify the substance as organic matter…

Better together

The most promising partners according to the model.

Find this card in these decks

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