- Dark IdeaabilityDeck core
- RegenairabilityDeck core
- Free slotT4to buy
Floating Poison Gas + Shadow Spirit
Floating Poison Gas + Shadow Spirit (with Moxilys and Apprentice of Death) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 11 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ExploisonabilityDeck core
- toxDeck core
- Replace : TenacityT2to buy
- Shadow BreathabilityDeck core
- UmbralabilityDeck core
- Free slotT6to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Shadowheart
- T6Phoenix
- T8Graveyard
- T10skip
Poison
Floating Poison Gas · Common
Replace : Tenacity
Shadowheart
Moxilys, the Humming One · Rare
Phoenix
Shadow Spirit · Common
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +28.7% → +0%
Avoid for this deck
Waterheart · Lightheart · Earthheart · Shapeshifter
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.3% · 10.6 turnsSecond -6.3% · 11.6 turns
- Fragile deck+30.7%8.2 turns · strength
- Tank deck-48.7%14.2 turns · weakness
- Resists Fire-16.1%11.1 turns · weakness
- Resists Water0%10.7 turns
- Resists Earth0%10.7 turns
- Resists Nature0%10.7 turns
- Resists Shadow-46.1%13.4 turns · weakness
- Resists Light0%10.7 turns
Strengths
- 521 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 13.4 turns.
- Struggles against a deck resisting Fire: elimination in 11.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Shadow Spirit).
- Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (766).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Moxilys, the Humming OneThe card's HP and max HP are doubled at the start of turn 8
RecommendedCounter
Floating Poison GasOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedCavalry
Shadow SpiritIncreases the max HP of all other allied cards by (+100)
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Shadow Spirit (+8 Shadow). First bonuses on turn 1.
Damage
Exploison (Floating Poison Gas): 42% of the damage; Nocturnal Burn (Apprentice of Death): 34% of the damage. 2,769 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
521 healing over the game, mostly from Moxilys, the Humming One. 4,213 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.