Floral Zombie + Mistress of Tints

Floral Zombie + Mistress of Tints (with Spirit of the Fauna and Sky Dragon) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Midrange deck in Nature and Water, estimated elimination in 10.3 turns; first Tox to aim for: Natureheart on turn 2.

AccessibleMidrangeNatureWater
CTier50.9% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Replace : Dazzling BreathT6
    to buy
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT4
    to buy
  3. Replace : NatureheartT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings385 Spamtons generated+33.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsNatureheart
  2. T4Luck 4 · 134 SpamtonsOptimisation
  3. T6Luck 6 · 207 SpamtonsMultiplier
  4. T8Luck 8 · 324 SpamtonsNatureheart
  5. T10Luck 10 · 385 Spamtonsskip
T2

Natureheart

Mistress of Tints · Common

+14.4%
T4

Optimisation

Floral Zombie · Rare

Replace : Waterheart

+4.3%
T6

Multiplier

Sky Dragon · Rare

Replace : Dazzling Breath (ability)

+8.2%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+6.2%

Expected value of a random purchase, before → after this plan: +24.6% → +0%

Avoid for this deck

Camouflage · Inversion · Shapeshifter · Taunt · Temporality · Tenacity

Theoretical score10,374
Estimated elimination10.3 turns
Effective HP3,150
Healing702
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.1% · 9.5 turnsSecond +4.1% · 9 turns

Strengths

  • 3 cards generate bonuses.
  • 702 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 11.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Anticipation

Spirit of the Fauna

At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.

Recommended

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Ultimate Reset

Floral Zombie

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Spirit of the Fauna (+8 Nature); Sky Dragon (+8 Nature). First bonuses on turn 3.

Damage

Aquatic Curse (Floral Zombie): 34% of the damage; Call of the Forest (Sky Dragon): 26% of the damage. 2,945 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

702 healing over the game, mostly from Spirit of the Fauna. 3,150 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2Abilities on cooldown.

Abilities on cooldown.

See the rest of the planCollapse the plan+8 turns
03Turn 3152 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+81
Mistress of Tints
Elemental ChaosMistress of Tints
152 damage
04Turn 4592 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
248 damageNature +4
Sky Dragon
Call of the ForestSky Dragon
294 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
50 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6212 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Spirit of the Fauna
Solar healSpirit of the Fauna
+103
Mistress of Tints
Elemental ChaosMistress of Tints
212 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 82,010 damage
Floral Zombie
Aquatic CurseFloral Zombie
1,021 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
436 damageNature +4
Sky Dragon
Call of the ForestSky Dragon
488 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
65 damage
09Turn 90 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+106
10Turn 10Abilities on cooldown.

Abilities on cooldown.