- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Floral Zombie + Mistress of Tints
Floral Zombie + Mistress of Tints (with Spirit of the Fauna and Sky Dragon) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Midrange deck in Nature and Water, estimated elimination in 10.3 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Replace : Dazzling BreathT6to buy
- Call of the ForestabilityDeck core
- toxDeck core
- Aquatic CurseabilityDeck core
- Replace : WaterheartT4to buy
- Replace : NatureheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Optimisation
- T6Multiplier
- T8Natureheart
- T10skip
Natureheart
Mistress of Tints · Common
Optimisation
Floral Zombie · Rare
Replace : Waterheart
Multiplier
Sky Dragon · Rare
Replace : Dazzling Breath (ability)
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +24.6% → +0%
Avoid for this deck
Camouflage · Inversion · Shapeshifter · Taunt · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.1% · 9.5 turnsSecond +4.1% · 9 turns
- Fragile deck+13.6%7.2 turns · strength
- Tank deck-56.5%13 turns · weakness
- Resists Fire-0.3%8.6 turns
- Resists Water-3.5%8.8 turns
- Resists Earth-0.3%8.6 turns
- Resists Nature-51.1%11.4 turns · weakness
- Resists Shadow-0.3%8.6 turns
- Resists Light-0.9%8.6 turns
Strengths
- 3 cards generate bonuses.
- 702 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedPiercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedUltimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Spirit of the Fauna (+8 Nature); Sky Dragon (+8 Nature). First bonuses on turn 3.
Damage
Aquatic Curse (Floral Zombie): 34% of the damage; Call of the Forest (Sky Dragon): 26% of the damage. 2,945 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
702 healing over the game, mostly from Spirit of the Fauna. 3,150 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3152 damage
04Turn 4592 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6212 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 82,010 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.