- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- toxDeck core
Pyrocock + The Inventor
Pyrocock + The Inventor (with Aidan and Herald of Ashes) is the 24th deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Nature and Fire, estimated elimination in 10.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Replace : Pay-torchT2to buy
- Replace : VanishT4to buy
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Dragon's BreathabilityDeck core
- Replace : SmokeT8to buy
- Replace : LuckyT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Fireheart
- T6Avenger
- T8Heart Resistance
- T10skip
Graveyard
Aidan · Common
Replace : Pay-torch (ability)
Fireheart
Aidan · Rare
Replace : Vanish
Avenger
Herald of Ashes · Epic
Replace : Lucky
Heart Resistance
Herald of Ashes · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +4% → +0%
Avoid for this deck
Brutal · Camouflage · Erosion · Smoke · Inversion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Poison · Taunt · Reset · Punching Bag · Spamland · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 11.5 turnsSecond +3.8% · 10.7 turns
- Fragile deck+13.3%9.3 turns · strength
- Tank deck-32.2%15.7 turns · weakness
- Resists Fire-6.9%11.2 turns · weakness
- Resists Water+0.3%10.5 turns
- Resists Earth+0.3%10.5 turns
- Resists Nature-9.4%11.7 turns · weakness
- Resists Shadow+0.3%10.5 turns
- Resists Light+0.3%10.5 turns
Strengths
- 4 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.7 turns.
- Struggles against a deck resisting Fire: elimination in 11.2 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 6: first big hit, Cry of the Perch (Pyrocock).
- Turn 9: damage peak (774).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCorrosion
Herald of AshesEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedHow it wins
Generation
Aidan (+100 random); The Inventor (+10 everywhere); Herald of Ashes (+15 Fire, +15 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.
Damage
Cry of the Perch (Pyrocock): 44% of the damage; Rainbow (The Inventor): 31% of the damage. 2,880 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 6,688 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.