- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT4to buy
Armadillo Warrior + Hatchlings of Midas
Armadillo Warrior + Hatchlings of Midas (with Deer of Mournful Colors and Astry) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier B (12th of 40); with these talents it is A at Bronze · Silver and A at Gold · Crystal. Elemental ramp deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT6to buy
- SandstormabilityDeck core
- toxDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
- T8Earthheart
Poison
Deer of Mournful Colors · Common
Graveyard
Hatchlings of Midas · Rare
Berserk
Astry · Rare
Earthheart
Armadillo Warrior · Epic
Expected value of a random purchase, before → after this plan: +3.7% → +0%
Avoid for this deck
Bomba · Camouflage · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.2% · 8.3 turnsSecond +3.2% · 7.5 turns
- Fragile deck+7.5%6.8 turns · strength
- Tank deck-24%10.2 turns · weakness
- Resists Fire-1.1%7.7 turns
- Resists Water-1.1%7.7 turns
- Resists Earth-6.3%8.1 turns · weakness
- Resists Nature-1.1%7.7 turns
- Resists Shadow-1.6%7.7 turns
- Resists Light-1.7%7.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.2 turns.
- 1,707 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 8.1 turns.
- Relies on Elemental Drain (Deer of Mournful Colors).
How the game goes
- Turn 2: first bonuses (Hatchlings of Midas).
- Turn 6: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Reckless
Hatchlings of MidasAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedSoul Armor
Deer of Mournful ColorsWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedHow it wins
Generation
Hatchlings of Midas (+12 Light); Astry (+80 random). First bonuses on turn 2.
Damage
Elemental Drain (Deer of Mournful Colors): 68% of the damage; Sandstorm (Armadillo Warrior): 28% of the damage. 3,040 useful damage, opponent eliminated in 7.2 turns.
Survival
1,707 healing over the game, mostly from Deer of Mournful Colors and Hatchlings of Midas. 3,821 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1140 damage
02Turn 2165 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3200 damage
04Turn 4313 damage
05Turn 5284 damage
06Turn 6346 damage
07Turn 7301 damage
08Turn 8388 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.