- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Golden Boar
Commando Gerz + Golden Boar (with Regent of the Abysses and Mythic Horned One) is the 15th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT6to buy
- Free slotT2to buy
- QuakecryabilityDeck core
- Replace : EngulfmentT4to buy
- Replace : Ancient HealingT8to buy
- Horn 75abilityDeck core
- Horn 50abilityDeck core
- Horn 25abilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Earthheart
- T6Multiplier
- T8Earthheart
- T10Berserk
Graveyard
Golden Boar · Common
Earthheart
Regent of the Abysses · Rare
Replace : Engulfment (ability)
Multiplier
Golden Boar · Rare
Replace : Punching Bag
Earthheart
Regent of the Abysses · Epic
Replace : Ancient Healing
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.4% → +0%
Avoid for this deck
Bomba · Waterheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 10.3 turnsSecond +3.8% · 9.6 turns
- Fragile deck+1.5%9 turns
- Tank deck-36.4%14 turns · weakness
- Resists Fire0%9.3 turns
- Resists Water0%9.3 turns
- Resists Earth-14.6%10.7 turns · weakness
- Resists Nature0%9.3 turns
- Resists Shadow-0.2%9.3 turns
- Resists Light-0.4%9.3 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- 586 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.7 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedDebt
Mythic Horned OneThe opponent starts the game with a debt of (-20) Spamton.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 41% of the damage; Earth Shaker (Golden Boar): 38% of the damage. 2,960 useful damage, opponent eliminated in 9.7 turns.
Survival
586 healing over the game. 7,310 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2157 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 4216 damage
06Turn 6287 damage
08Turn 8355 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.