Commando Gerz + Golden Boar

Commando Gerz + Golden Boar (with Regent of the Abysses and Mythic Horned One) is the 15th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampEarthLight
CTier66.6% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. Free slotT2
    to buy

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT4
    to buy
  3. Replace : Ancient HealingT8
    to buy

Mythic Horned One

Earth · Rare

  1. Horn 75abilityDeck core
  2. Horn 50abilityDeck core
  3. Horn 25abilityDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings337 Spamtons generated+36.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsGraveyard
  2. T4Luck 4 · 106 SpamtonsEarthheart
  3. T6Luck 6 · 165 SpamtonsMultiplier
  4. T8Luck 8 · 228 SpamtonsEarthheart
  5. T10Luck 10 · 337 SpamtonsBerserk
T2

Graveyard

Golden Boar · Common

+3.7%
T4

Earthheart

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+5.7%
T6

Multiplier

Golden Boar · Rare

Replace : Punching Bag

+7.1%
T8

Earthheart

Regent of the Abysses · Epic

Replace : Ancient Healing

+13.9%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+6%

Expected value of a random purchase, before → after this plan: +1.4% → +0%

Avoid for this deck

Bomba · Waterheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity

Theoretical score12,551
Estimated elimination9.7 turns
Effective HP7,310
Healing586
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 10.3 turnsSecond +3.8% · 9.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.7 turns.
  • 586 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.7 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Regent of the Abysses

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Debt

Mythic Horned One

The opponent starts the game with a debt of (-20) Spamton.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Regent of the Abysses (+12 Earth, +12 Shadow). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 41% of the damage; Earth Shaker (Golden Boar): 38% of the damage. 2,960 useful damage, opponent eliminated in 9.7 turns.

Survival

586 healing over the game. 7,310 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2157 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Regent of the Abysses
QuakecryRegent of the Abysses
70 damageEarth +3 · Shadow +3
Golden Boar
Earth ShakerGolden Boar
87 damageEarth +2
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 4216 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
115 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
101 damageEarth +3 · Shadow +3
05Turn 50 damage
Mythic Horned One
Horn 75Mythic Horned One
06Turn 6287 damage
Mythic Horned One
Horn 50Mythic Horned One
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
157 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
130 damageEarth +3 · Shadow +3
07Turn 70 damage
Mythic Horned One
Horn 25Mythic Horned One
08Turn 8355 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
198 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
157 damageEarth +3 · Shadow +3
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,102 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
863 damage
Golden Boar
Earth ShakerGolden Boar
239 damageEarth +2