Commando Gerz + Radiant Shinobi

Commando Gerz + Radiant Shinobi (with Glow Glutton and Wyrmling of Lights) is the 14th deck with an intermediate collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 8.6 turns; first Tox to aim for: Lightheart on turn 2.

IntermediateElemental rampLight
CTier68.6% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityDeck core
  2. Thoughtful AidabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings225 Spamtons generated+30.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 43 SpamtonsLightheart
  2. T4Luck 4 · 90 SpamtonsInversion
  3. T6Luck 6 · 141 SpamtonsGraveyard
  4. T8Luck 8 · 196 SpamtonsBerserk
T2

Lightheart

Radiant Shinobi · Common

+3.2%
T4

Inversion

Glow Glutton · Rare

+9.3%
T6

Graveyard

Wyrmling of Lights · Rare

+12.4%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+6%

Expected value of a random purchase, before → after this plan: +1.2% → +0%

Avoid for this deck

Bomba · Camouflage · Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Phoenix · Revenge · Tenacity

Theoretical score12,640
Estimated elimination8.6 turns
Effective HP3,718
Healing2,031
Spamtons / turn20

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.2% · 8.7 turnsSecond +3.2% · 8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.6 turns.
  • 2,031 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 9.4 turns.

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 9: damage peak (1,977).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Last Breath

Glow Glutton

Applies Temporality to all your cards when this card dies

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

New Life

Wyrmling of Lights

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+18 Light); Wyrmling of Lights (+8 Light); Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 1.

Damage

Yellow Lightning (Radiant Shinobi): 55% of the damage; Final Delight (Commando Gerz): 23% of the damage. 3,040 useful damage, opponent eliminated in 8.6 turns.

Survival

2,031 healing over the game, mostly from Glow Glutton. 3,718 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 131 damage
Glow Glutton
GluttonyGlow Glutton
+158Light +2
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
31 damageLight +1
02Turn 245 damage
Glow Glutton
GluttonyGlow Glutton
+197Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
45 damageLight +1
See the rest of the planCollapse the plan+8 turns
03Turn 352 damage
Glow Glutton
GluttonyGlow Glutton
+276Light +2
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
52 damageLight +1
04Turn 466 damage
Glow Glutton
GluttonyGlow Glutton
+315Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
66 damageLight +1
05Turn 51,180 damage
Glow Glutton
GluttonyGlow Glutton
+394Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
854 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
252 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
74 damageLight +1
06Turn 687 damage
Glow Glutton
GluttonyGlow Glutton
+433Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
87 damageLight +1
07Turn 794 damage
Glow Glutton
GluttonyGlow Glutton
+512Light +2
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
94 damageLight +1
08Turn 8108 damage
Glow Glutton
GluttonyGlow Glutton
+551Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
108 damageLight +1
09Turn 91,977 damage
Glow Glutton
GluttonyGlow Glutton
+630Light +2
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,155 damage
Commando Gerz
Final DelightCommando Gerz
822 damage
10Turn 10Simulation complete.

Simulation complete.