Radiant Shinobi
Radiant Shinobi
5Yellow Lightning
5Kung‑Fu
600/600
6

Radiant Shinobi

BLight · Rare · Standard

600HP6Spamtons / turn

Three unlockable talents · one active
  1. Talent 2Multicolor

    Gains (+1) in each element with every attack from this card

  2. Talent 3Brutal

    Start the game with the "Brutal" passive

Three ability slots
  1. Yellow Lightningability · Cooldown 5

    Deal 50 Light damage to all enemy cards

    5
  2. Kung‑Fuability · Cooldown 5

    Deal 40 Earth damage AoE

    5
  3. Free slotOpen to a shop Tox

Illustration byAtto

Full card details

Illustration by Atto

LightRare#245

Radiant Shinobi

Attack
600Health points
6Spamtons / turn
#44Rank / 127
Attack97
Generation21
Defense19
Support37
Control39
Economy35

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Abilities

Yellow Lightning

5 turns

Deal 50 Light damage to all enemy cards

Accuracy 100%Critical 1%

Kung‑Fu

5 turns

Deal 40 Earth damage AoE

Accuracy 100%Critical 25%

Talents

Multicolor

Gains (+1) in each element with every attack from this card

Δ 386.2 · Theoretical score

Brutal

Start the game with the "Brutal" passive

Δ 397.9 · Theoretical score

Resistances

5%Fire
5%Water
5%Earth
5%Nature
5%Shadow
5%Light
Eltherien · Emeldarion

Beyond the card

East of Emeldarion lives a very territorial martial tribe. The little we know of them are strong wolf motifs. Lightning seems to strike their region constantly. Researchers believe the Light King and his descendants may have settled there. The theory has never been confirmed. A spatial rift always opens before anyone who crosses the line of the canine totems. Vivy always appears first, followed by her Radiant Shinobi — a masked and visibly overtrained battalion.

Better together

The most promising partners according to the model.