Radiant Shinobi + Nebular Aristocrat

Radiant Shinobi + Nebular Aristocrat (with Astry and Sky Dragon) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Berserk on turn 2.

IntermediateElemental rampNatureLight
DTier45% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT2
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityReplaceable
  2. Kung‑FuabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings454 Spamtons generated+55.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsBerserk
  2. T4Luck 4 · 168 SpamtonsPhoenix
  3. T6Luck 6 · 233 SpamtonsLightheart
  4. T8Luck 8 · 346 Spamtonsskip
  5. T10Luck 10 · 454 Spamtonsskip
T2

Berserk

Astry · Common

+19%
T4

Phoenix

Nebular Aristocrat · Common

+18.8%
T6

Lightheart

Radiant Shinobi · Rare

+17.4%

Expected value of a random purchase, before → after this plan: +13.6% → +0%

Avoid for this deck

Waterheart · Fireheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score9,616
Estimated elimination9.8 turns
Effective HP3,042
Healing721
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.1% · 10.4 turnsSecond +4.1% · 9.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 721 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 10.6 turns.
  • Struggles against a deck resisting Nature: elimination in 10.8 turns.

How the game goes

  1. Turn 4: first bonuses (Astry).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended
Adapt in the workshop

How it wins

Generation

Astry (+80 random); Sky Dragon (+16 Nature). First bonuses on turn 4.

Damage

Call of the Forest (Sky Dragon): 43% of the damage; Yellow Lightning (Radiant Shinobi): 25% of the damage. 3,040 useful damage, opponent eliminated in 9.8 turns.

Survival

721 healing over the game, mostly from Astry. 3,042 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 327 damage
Astry
ChiaroscuroAstry
27 damage+29
04Turn 4326 damage
Astry
Misunderstood GeniusAstry
random +40
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
255 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
71 damage
05Turn 51,419 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
664 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
354 damage
Sky Dragon
Call of the ForestSky Dragon
323 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
78 damage
06Turn 647 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Astry
ChiaroscuroAstry
47 damage+50
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8435 damage
Astry
Misunderstood GeniusAstry
random +40
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
333 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
102 damage
09Turn 962 damage
Astry
ChiaroscuroAstry
62 damage+66
10Turn 10346 damage
Sky Dragon
Call of the ForestSky Dragon
244 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
102 damage