- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
Radiant Shinobi + Nebular Aristocrat
Radiant Shinobi + Nebular Aristocrat (with Astry and Sky Dragon) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Yellow LightningabilityReplaceable
- Kung‑FuabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Phoenix
- T6Lightheart
- T8skip
- T10skip
Berserk
Astry · Common
Phoenix
Nebular Aristocrat · Common
Lightheart
Radiant Shinobi · Rare
Expected value of a random purchase, before → after this plan: +13.6% → +0%
Avoid for this deck
Waterheart · Fireheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.1% · 10.4 turnsSecond +4.1% · 9.7 turns
- Fragile deck+24%7.8 turns · strength
- Tank deck-52.2%13.3 turns · weakness
- Resists Fire0%9.6 turns
- Resists Water0%9.6 turns
- Resists Earth+6.6%9 turns · strength
- Resists Nature-15.8%10.8 turns · weakness
- Resists Shadow-5.6%10 turns · weakness
- Resists Light-16%10.6 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 721 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.6 turns.
- Struggles against a deck resisting Nature: elimination in 10.8 turns.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Reckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMulticolor
Radiant ShinobiGains (+1) in each element with every attack from this card
RecommendedHow it wins
Generation
Astry (+80 random); Sky Dragon (+16 Nature). First bonuses on turn 4.
Damage
Call of the Forest (Sky Dragon): 43% of the damage; Yellow Lightning (Radiant Shinobi): 25% of the damage. 3,040 useful damage, opponent eliminated in 9.8 turns.
Survival
721 healing over the game, mostly from Astry. 3,042 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4326 damage
05Turn 51,419 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.