Commando Gerz + Radiant Shinobi

Commando Gerz + Radiant Shinobi (with Glow Glutton and Ephial) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier B (16th of 40) and keeps that tier in all three ranks with these talents. Midrange deck in Light, estimated elimination in 9.7 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeLight
BTier73.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityReplaceable
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. Replace : CamouflageT10
    to buy
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Ephial

Light · Legendary

  1. Astral TackleabilityReplaceable
  2. Planet HealabilityReplaceable
  3. Replace : ResetT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings345 Spamtons generated+23% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsPoison
  2. T4Luck 4 · 126 SpamtonsInversion
  3. T6Luck 6 · 195 SpamtonsGraveyard
  4. T8Luck 8 · 268 Spamtonsskip
  5. T10Luck 10 · 345 SpamtonsPhoenix
T2

Poison

Radiant Shinobi · Common

+2.5%
T4

Inversion

Glow Glutton · Rare

+6.6%
T6

Graveyard

Ephial · Rare

Replace : Reset

+10.6%
T10

Phoenix

Glow Glutton · Epic

Replace : Camouflage

+3.3%

Expected value of a random purchase, before → after this plan: +0.8% → +0%

Avoid for this deck

Bomba · Camouflage · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity · Avenger

Theoretical score13,262
Estimated elimination9.7 turns
Effective HP6,043
Healing3,343
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.2% · 9.9 turnsSecond +3.2% · 9.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.7 turns.
  • 3,343 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 10.5 turns.
  • Relies on Yellow Lightning (Radiant Shinobi).

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 10: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Judgment-8

Glow Glutton

Gains a random attack from the game at the start of turn 8

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.

Damage

Yellow Lightning (Radiant Shinobi): 60% of the damage; Final Delight (Commando Gerz): 22% of the damage. 3,040 useful damage, opponent eliminated in 9.7 turns.

Survival

3,343 healing over the game, mostly from Glow Glutton and Ephial. 6,043 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glow Glutton
GluttonyGlow Glutton
+158Light +2
02Turn 20 damage
Glow Glutton
GluttonyGlow Glutton
+184Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Glow Glutton
GluttonyGlow Glutton
+249Light +2
04Turn 4103 damage
Glow Glutton
GluttonyGlow Glutton
+276Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
103 damage
05Turn 5993 damage
Ephial
Planet HealEphial
+848
Glow Glutton
GluttonyGlow Glutton
+341Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
741 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
252 damage
06Turn 60 damage
Glow Glutton
GluttonyGlow Glutton
+368Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
07Turn 70 damage
Glow Glutton
GluttonyGlow Glutton
+433Light +2
08Turn 8276 damage
Glow Glutton
GluttonyGlow Glutton
+459Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
135 damage
Glow Glutton
Elemental breathGlow Glutton
141 damage
09Turn 90 damage
Glow Glutton
GluttonyGlow Glutton
+525Light +2
10Turn 102,307 damage
Ephial
Planet HealEphial
+1,414
Glow Glutton
GluttonyGlow Glutton
+551Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,484 damage
Commando Gerz
Final DelightCommando Gerz
823 damage