- Yellow LightningabilityDeck core
- Replace : Kung‑FuT4to buy
- Free slotT2to buy
Radiant Shinobi + Glow Glutton
Radiant Shinobi + Glow Glutton (with Codex of Luminous Spells and Canine Specter) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Light, estimated elimination in 9.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- GluttonyabilityDeck core
- toxDeck core
- Free slotT6to buy
- Luminescent ScriptabilityDeck core
- toxReplaceable
- Free slotT8to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT10to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Multiplier
- T6Lightheart
- T8Lightheart
- T10Berserk
Berserk
Radiant Shinobi · Common
Multiplier
Radiant Shinobi · Rare
Replace : Kung‑Fu (ability)
Lightheart
Glow Glutton · Rare
Lightheart
Codex of Luminous Spells · Epic
Berserk
Canine Specter · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
AoE · Bomba · Camouflage · Waterheart · Fireheart · Natureheart · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -8.6% · 10.9 turnsSecond +8.6% · 8.9 turns
- Fragile deck+5.9%8.9 turns · strength
- Tank deck-14%11.6 turns · weakness
- Resists Fire0%9.7 turns
- Resists Water0%9.7 turns
- Resists Earth-0.3%9.7 turns
- Resists Nature0%9.7 turns
- Resists Shadow-0.6%9.7 turns
- Resists Light-5.1%10.5 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- 2,964 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.5 turns.
- Relies on Yellow Lightning (Radiant Shinobi).
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 10: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedTransition
Glow GluttonWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Glow Glutton (+20 Light); Codex of Luminous Spells (+55 Light). First bonuses on turn 1.
Damage
Yellow Lightning (Radiant Shinobi): 78% of the damage; Bang-Boom (Canine Specter): 20% of the damage. 3,040 useful damage, opponent eliminated in 9.4 turns.
Survival
2,964 healing over the game, mostly from Glow Glutton. 2,864 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.