Radiant Shinobi + Glow Glutton

Radiant Shinobi + Glow Glutton (with Codex of Luminous Spells and Canine Specter) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Light, estimated elimination in 9.4 turns; first Tox to aim for: Berserk on turn 2.

IntermediateElemental rampLight
CTier53% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Replace : Kung‑FuT4
    to buy
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Codex of Luminous Spells

Light · Epic

  1. Luminescent ScriptabilityDeck core
  2. toxReplaceable
  3. Free slotT8
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT10
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings355 Spamtons generated+67.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsBerserk
  2. T4Luck 4 · 130 SpamtonsMultiplier
  3. T6Luck 6 · 201 SpamtonsLightheart
  4. T8Luck 8 · 276 SpamtonsLightheart
  5. T10Luck 10 · 355 SpamtonsBerserk
T2

Berserk

Radiant Shinobi · Common

+3.6%
T4

Multiplier

Radiant Shinobi · Rare

Replace : Kung‑Fu (ability)

+8%
T6

Lightheart

Glow Glutton · Rare

+9.4%
T8

Lightheart

Codex of Luminous Spells · Epic

+37.3%
T10

Berserk

Canine Specter · Epic

Replace : Shadowheart

+9.3%

Expected value of a random purchase, before → after this plan: +0.9% → +0%

Avoid for this deck

AoE · Bomba · Camouflage · Waterheart · Fireheart · Natureheart · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger

Theoretical score10,644
Estimated elimination9.4 turns
Effective HP2,864
Healing2,964
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -8.6% · 10.9 turnsSecond +8.6% · 8.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.4 turns.
  • 2,964 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 10.5 turns.
  • Relies on Yellow Lightning (Radiant Shinobi).

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 10: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Transition

Glow Glutton

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

F/W-Shield

Codex of Luminous Spells

Fire resistance (+25%) Water resistance (+25%)

Recommended

Hardening

Canine Specter

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+20 Light); Codex of Luminous Spells (+55 Light). First bonuses on turn 1.

Damage

Yellow Lightning (Radiant Shinobi): 78% of the damage; Bang-Boom (Canine Specter): 20% of the damage. 3,040 useful damage, opponent eliminated in 9.4 turns.

Survival

2,964 healing over the game, mostly from Glow Glutton. 2,864 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glow Glutton
GluttonyGlow Glutton
+137Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +1
02Turn 2115 damage
Glow Glutton
GluttonyGlow Glutton
+179Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +2
Canine Specter
Bang-BoomCanine Specter
115 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Glow Glutton
GluttonyGlow Glutton
+231Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +3
04Turn 4174 damage
Glow Glutton
GluttonyGlow Glutton
+294Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +4
Canine Specter
Bang-BoomCanine Specter
174 damage
05Turn 51,035 damage
Glow Glutton
GluttonyGlow Glutton
+368Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +5
Radiant Shinobi
Yellow LightningRadiant Shinobi
908 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
127 damage
06Turn 6244 damage
Glow Glutton
GluttonyGlow Glutton
+452Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +6
Canine Specter
Bang-BoomCanine Specter
244 damage
07Turn 70 damage
Glow Glutton
GluttonyGlow Glutton
+546Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +7
08Turn 8329 damage
Glow Glutton
GluttonyGlow Glutton
+651Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +8
Canine Specter
Bang-BoomCanine Specter
329 damage
09Turn 90 damage
Glow Glutton
GluttonyGlow Glutton
+767Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +9
10Turn 102,510 damage
Glow Glutton
GluttonyGlow Glutton
+893Light +2
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +10
Radiant Shinobi
Yellow LightningRadiant Shinobi
2,510 damage