Commando Gerz + Radiant Shinobi

Commando Gerz + Radiant Shinobi (with Glow Glutton and Thorn of Love) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light and Earth, estimated elimination in 9.2 turns; first Tox to aim for: Reflection on turn 2.

IntermediateElemental rampLightEarth
CTier65.7% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityReplaceable
  3. Free slotT6
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityReplaceable
  2. Final DelightabilityReplaceable
  3. Replace : BerserkT8
    to buy

Thorn of Love

Earth · Common

  1. WisdomabilityReplaceable
  2. toxDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings305 Spamtons generated+42.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsReflection
  2. T4Luck 4 · 110 SpamtonsInversion
  3. T6Luck 6 · 171 SpamtonsMultiplier
  4. T8Luck 8 · 236 SpamtonsGraveyard
  5. T10Luck 10 · 305 Spamtonsskip
T2

Reflection

Thorn of Love · Common

+2%
T4

Inversion

Glow Glutton · Rare

+17.4%
T6

Multiplier

Radiant Shinobi · Rare

+12.9%
T8

Graveyard

Commando Gerz · Epic

Replace : Berserk

+10.2%

Expected value of a random purchase, before → after this plan: +0.6% → +0.4%

Avoid for this deck

Bomba · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity

Theoretical score12,260
Estimated elimination9.2 turns
Effective HP3,718
Healing2,230
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 9.2 turnsSecond +3.8% · 8.5 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.2 turns.
  • 2,230 healing over the game.

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Judgment-8

Glow Glutton

Gains a random attack from the game at the start of turn 8

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+20 Light); Thorn of Love (+20 Earth, +20 Nature, +20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.

Damage

Final Delight (Commando Gerz): 45% of the damage; Yellow Lightning (Radiant Shinobi): 34% of the damage. 3,040 useful damage, opponent eliminated in 9.2 turns.

Survival

2,230 healing over the game, mostly from Glow Glutton. 3,718 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glow Glutton
GluttonyGlow Glutton
+158Light +2
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 20 damage
Glow Glutton
GluttonyGlow Glutton
+210Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Glow Glutton
GluttonyGlow Glutton
+302Light +2
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
04Turn 40 damage
Glow Glutton
GluttonyGlow Glutton
+354Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
05Turn 51,511 damage
Glow Glutton
GluttonyGlow Glutton
+446Light +2
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,078 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
433 damage
06Turn 60 damage
Glow Glutton
GluttonyGlow Glutton
+499Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
07Turn 70 damage
Glow Glutton
GluttonyGlow Glutton
+591Light +2
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
08Turn 8226 damage
Glow Glutton
GluttonyGlow Glutton
+643Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Glow Glutton
Elemental breathGlow Glutton
226 damage
09Turn 90 damage
Glow Glutton
GluttonyGlow Glutton
+735Light +2
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
10Turn 101,431 damage
Glow Glutton
GluttonyGlow Glutton
+788Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Commando Gerz
Final DelightCommando Gerz
1,431 damage