- Yellow LightningabilityDeck core
- Kung‑FuabilityReplaceable
- Free slotT6to buy
Commando Gerz + Radiant Shinobi
Commando Gerz + Radiant Shinobi (with Glow Glutton and Thorn of Love) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light and Earth, estimated elimination in 9.2 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- GluttonyabilityDeck core
- toxDeck core
- Free slotT4to buy
- CigarillosabilityReplaceable
- Final DelightabilityReplaceable
- Replace : BerserkT8to buy
- WisdomabilityReplaceable
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Inversion
- T6Multiplier
- T8Graveyard
- T10skip
Reflection
Thorn of Love · Common
Inversion
Glow Glutton · Rare
Multiplier
Radiant Shinobi · Rare
Graveyard
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.6% → +0.4%
Avoid for this deck
Bomba · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 9.2 turnsSecond +3.8% · 8.5 turns
- Fragile deck+4%8.4 turns
- Tank deck-10.5%9.8 turns · weakness
- Resists Fire0%8.8 turns
- Resists Water0%8.8 turns
- Resists Earth-0.7%8.9 turns
- Resists Nature0%8.8 turns
- Resists Shadow0%8.8 turns
- Resists Light-1.9%9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.2 turns.
- 2,230 healing over the game.
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedJudgment-8
Glow GluttonGains a random attack from the game at the start of turn 8
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Glow Glutton (+20 Light); Thorn of Love (+20 Earth, +20 Nature, +20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 45% of the damage; Yellow Lightning (Radiant Shinobi): 34% of the damage. 3,040 useful damage, opponent eliminated in 9.2 turns.
Survival
2,230 healing over the game, mostly from Glow Glutton. 3,718 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.