Radiant Shinobi + Nebular Aristocrat

Radiant Shinobi + Nebular Aristocrat (with Glow Glutton and Lums) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light, estimated elimination in 9.3 turns; first Tox to aim for: Lightheart on turn 2.

AccessibleMidrangeLight
CTier56.8% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityReplaceable
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. Replace : BombaT8
    to buy
  3. Free slotT6
    to buy

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityReplaceable
  3. Free slotT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings335 Spamtons generated+52.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsLightheart
  2. T4Luck 4 · 102 SpamtonsInversion
  3. T6Luck 6 · 159 SpamtonsGraveyard
  4. T8Luck 8 · 270 SpamtonsBerserk
  5. T10Luck 10 · 335 SpamtonsVitalheart
T2

Lightheart

Radiant Shinobi · Common

+1.1%
T4

Inversion

Glow Glutton · Rare

+28.9%
T6

Graveyard

Nebular Aristocrat · Rare

+14.1%
T8

Berserk

Nebular Aristocrat · Epic

Replace : Bomba

+6.3%
T10

Vitalheart

Lums · Epic

+2%

Expected value of a random purchase, before → after this plan: +0.8% → +0.1%

Avoid for this deck

Camouflage · Waterheart · Fireheart · Natureheart · Eternity · Freeze · Shapeshifter · Optimisation · Revenge · Tenacity

Theoretical score11,127
Estimated elimination9.3 turns
Effective HP2,291
Healing2,390
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -5.4% · 9.3 turnsSecond +5.4% · 8.3 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.3 turns.
  • 2,390 healing over the game.

Weak spots

  • Relies on Yellow Lightning (Radiant Shinobi).

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 10: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended

Transition

Glow Glutton

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Light Heart

Lums

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+20 Light); Lums (+12 Light, +12 Shadow). First bonuses on turn 1.

Damage

Yellow Lightning (Radiant Shinobi): 89% of the damage; Silver Wind (Lums): 6% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.

Survival

2,390 healing over the game, mostly from Glow Glutton. 2,291 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glow Glutton
GluttonyGlow Glutton
+137Light +2
02Turn 246 damage
Glow Glutton
GluttonyGlow Glutton
+168Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
46 damageLight +3 · Shadow +3
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Glow Glutton
GluttonyGlow Glutton
+231Light +2
04Turn 462 damage
Glow Glutton
GluttonyGlow Glutton
+263Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Lums
Silver WindLums
62 damageLight +3 · Shadow +3
05Turn 51,440 damage
Glow Glutton
GluttonyGlow Glutton
+333Light +2
Radiant Shinobi
Yellow LightningRadiant Shinobi
1,206 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
234 damage
06Turn 686 damage
Glow Glutton
GluttonyGlow Glutton
+387Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
86 damageLight +3 · Shadow +3
07Turn 70 damage
Glow Glutton
GluttonyGlow Glutton
+452Light +2
08Turn 8102 damage
Glow Glutton
GluttonyGlow Glutton
+484Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Lums
Silver WindLums
102 damageLight +3 · Shadow +3
09Turn 90 damage
Glow Glutton
GluttonyGlow Glutton
+561Light +2
10Turn 103,069 damage
Glow Glutton
GluttonyGlow Glutton
+594Light +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Radiant Shinobi
Yellow LightningRadiant Shinobi
3,069 damage