Commando Gerz + Flowering Koala

Commando Gerz + Flowering Koala (with Ephial and Hatchlings of Midas) is one of the best Light decks of the SPAM 1.28.1 tier list (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Light and Nature, estimated elimination in 9.9 turns; first Tox to aim for: Lightheart on turn 2.

Advanced collectionElemental rampLightNature
CTier66.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT2
    to buy

Flowering Koala

Nature · Common

  1. Vine WrapabilityDeck core
  2. toxReplaceable
  3. Replace : LightheartT8
    to buy

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityDeck core
  2. QuintetabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings405 Spamtons generated+23.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 73 SpamtonsLightheart
  2. T4Luck 4 · 150 SpamtonsHeart Resistance
  3. T6Luck 6 · 231 Spamtonsskip
  4. T8Luck 8 · 316 SpamtonsLightheart
  5. T10Luck 10 · 405 Spamtonsskip
T2

Lightheart

Ephial · Common

Replace : Reset

+10.9%
T4

Heart Resistance

Hatchlings of Midas · Rare

+3.2%
T8

Lightheart

Flowering Koala · Epic

Replace : Lightheart

+9.1%

Expected value of a random purchase, before → after this plan: +1.4% → +0.2%

Avoid for this deck

Bomba · Camouflage · Waterheart · Fireheart · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score12,320
Estimated elimination9.9 turns
Effective HP6,919
Healing2,834
Spamtons / turn35

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.1% · 10.5 turnsSecond -2.1% · 10.8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.9 turns.
  • 2,834 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 12.3 turns.
  • Struggles against a deck resisting Nature: elimination in 10.5 turns.
  • Relies on Vine Wrap (Flowering Koala).

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 8: first big hit, Vine Wrap (Flowering Koala).
  3. Turn 10: damage peak (1,661).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Ephial

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Crit Sphere

Flowering Koala

Increases this card's critical chance by (+2%) each turn

Recommended

Reckless

Hatchlings of Midas

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Hatchlings of Midas (+15 Light). First bonuses on turn 2.

Damage

Vine Wrap (Flowering Koala): 61% of the damage; Final Delight (Commando Gerz): 29% of the damage. 3,040 useful damage, opponent eliminated in 9.9 turns.

Survival

2,834 healing over the game, mostly from Ephial and Hatchlings of Midas. 6,919 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2123 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+52Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Flowering Koala
Vine WrapFlowering Koala
123 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 4352 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+76Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Ephial
Astral TackleEphial
131 damage
Flowering Koala
Vine WrapFlowering Koala
221 damage
05Turn 50 damage
Ephial
Planet HealEphial
+1,025
06Turn 6352 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+100Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Flowering Koala
Vine WrapFlowering Koala
352 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8702 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+124Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Flowering Koala
Vine WrapFlowering Koala
523 damage
Ephial
Astral TackleEphial
179 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,661 damage
Ephial
Planet HealEphial
+1,626
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+148Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Commando Gerz
Final DelightCommando Gerz
928 damage
Flowering Koala
Vine WrapFlowering Koala
733 damage