Squall + Mistress of Tints

Squall + Mistress of Tints (with The Inventor and Apprentice of Death) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (17th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 8.2 turns; first Tox to aim for: Heart Resistance on turn 2.

IntermediateMidrangeFireLight
CTier68.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings360 Spamtons generated+20.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsHeart Resistance
  2. T4Luck 4 · 126 Spamtonsskip
  3. T6Luck 6 · 235 Spamtonsskip
  4. T8Luck 8 · 338 SpamtonsBerserk
T2

Heart Resistance

Mistress of Tints · Common

+1.5%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+18.7%

Expected value of a random purchase, before → after this plan: +0.5% → +0.4%

Avoid for this deck

Shapeshifter · Mimicry · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger

Theoretical score12,824
Estimated elimination8.2 turns
Effective HP5,426
Healing0
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.1% · 8.7 turnsSecond +2.1% · 8.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.2 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.8 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.8 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (954).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+8 everywhere); Mistress of Tints (+3 everywhere); Squall, Emissary of Nightmares (+12 Fire, +12 Light). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 45% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 19% of the damage. 2,960 useful damage, opponent eliminated in 8.2 turns.

Survival

No healing: with 5,426 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 133 damage
The Inventor
RainbowThe Inventor
33 damage
02Turn 239 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
39 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3760 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
339 damage
Mistress of Tints
Elemental ChaosMistress of Tints
188 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
87 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
87 damageLight +4
The Inventor
RainbowThe Inventor
59 damage
04Turn 466 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
66 damage
05Turn 566 damage
The Inventor
RainbowThe Inventor
66 damage
06Turn 6955 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
501 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
151 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
196 damageLight +4
The Inventor
RainbowThe Inventor
107 damage
07Turn 7564 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
457 damage
The Inventor
RainbowThe Inventor
107 damage
08Turn 8475 damage
The Inventor
MateriaThe Inventor
All +2
Apprentice of Death
Nocturnal BurnApprentice of Death
348 damage
The Inventor
RainbowThe Inventor
127 damage
09Turn 9736 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
335 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
401 damageLight +4
10Turn 10Simulation complete.

Simulation complete.