- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Squall + Mistress of Tints
Squall + Mistress of Tints (with The Inventor and Apprentice of Death) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (17th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 8.2 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4skip
- T6skip
- T8Berserk
Heart Resistance
Mistress of Tints · Common
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.5% → +0.4%
Avoid for this deck
Shapeshifter · Mimicry · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 8.7 turnsSecond +2.1% · 8.1 turns
- Fragile deck+13.6%6.5 turns · strength
- Tank deck-37.4%12.4 turns · weakness
- Resists Fire-10.5%8.8 turns · weakness
- Resists Water-0.1%7.8 turns
- Resists Earth-0.1%7.8 turns
- Resists Nature-0.1%7.8 turns
- Resists Shadow-9.9%8.8 turns · weakness
- Resists Light+0.1%7.8 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.2 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 8.8 turns.
- Struggles against a deck resisting Shadow: elimination in 8.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (954).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Mistress of Tints (+3 everywhere); Squall, Emissary of Nightmares (+12 Fire, +12 Light). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 45% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 19% of the damage. 2,960 useful damage, opponent eliminated in 8.2 turns.
Survival
No healing: with 5,426 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3760 damage
06Turn 6955 damage
08Turn 8475 damage
09Turn 9736 damage
10Turn 10Simulation complete.
Simulation complete.