- Replace : Glacial LaserT6to buy
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Sovereign of the Ether Falls + Arctic Crystal Serpent
Sovereign of the Ether Falls + Arctic Crystal Serpent (with Astry and The Eye of the Mountains) is one of the best Water decks of the SPAM 1.28.1 tier list (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Elemental ramp deck in Water and Shadow, estimated elimination in 7.4 turns; first Tox to aim for: Waterheart on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Snowflake DanceabilityDeck core
- Mist DanceabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT4to buy
- Free slotT2to buy
- RevitalizationabilityDeck core
- toxReplaceable
- Replace : WaterheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Waterheart
- T4Waterheart
- T6Berserk
- T8Waterheart
Waterheart
Astry · Common
Waterheart
Astry · Rare
Replace : Chiaroscuro (ability)
Berserk
Sovereign of the Ether Falls · Rare
Replace : Glacial Laser (ability)
Waterheart
The Eye of the Mountains · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +1.1% → +0.1%
Avoid for this deck
Bomba · Camouflage · Fireheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.7% · 7.6 turnsSecond +1.7% · 7.1 turns
- Fragile deck+5%6.7 turns · strength
- Tank deck-17.7%8.8 turns · weakness
- Resists Fire0%7.1 turns
- Resists Water-8.4%8 turns · weakness
- Resists Earth0%7.1 turns
- Resists Nature0%7.1 turns
- Resists Shadow-4.6%7.6 turns
- Resists Light0%7.1 turns
Strengths
- Eliminates the opponent in 7.4 turns.
- 211 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 8 turns.
- Only one generator: Astry.
- Relies on Snowflake Dance (Arctic Crystal Serpent).
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 6: first big hit, Snowflake Dance (Arctic Crystal Serpent).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedCrit Bag
Arctic Crystal SerpentIncreases this card's critical chance by (+1%) each time it takes damage from an enemy card.
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedInscribed
The Eye of the MountainsThe card is immune to Vanish effects
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Snowflake Dance (Arctic Crystal Serpent): 70% of the damage; Mist Dance (Arctic Crystal Serpent): 25% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.
Survival
211 healing over the game, mostly from The Eye of the Mountains and Astry. 4,565 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 16 damage
02Turn 2242 damage
See the rest of the planCollapse the plan+8 turns
03Turn 338 damage
04Turn 4782 damage
05Turn 511 damage
06Turn 61,172 damage
07Turn 720 damage
08Turn 81,017 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.