Commando Gerz + Nebular Aristocrat

Commando Gerz + Nebular Aristocrat (with Sky Dragon and Wyrmling of Lights) is one of the best Light decks of the SPAM 1.26 tier list (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck in Light and Nature, estimated elimination in 8.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeLightNature
CTier64.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityDeck core
  2. Replace : Thoughtful AidT8
    to buy
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings351 Spamtons generated+24.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 39 SpamtonsGraveyard
  2. T4Luck 4 · 132 SpamtonsHeart Resistance
  3. T6Luck 6 · 229 Spamtonsskip
  4. T8Luck 8 · 327 SpamtonsBomba
T2

Graveyard

Nebular Aristocrat · Common

+18.1%
T4

Heart Resistance

Wyrmling of Lights · Rare

+2.4%
T8

Bomba

Wyrmling of Lights · Epic

Replace : Thoughtful Aid (ability)

+4.4%

Expected value of a random purchase, before → after this plan: +9.3% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score12,250
Estimated elimination8.3 turns
Effective HP4,612
Healing308
Spamtons / turn18

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.7% · 8.9 turnsSecond +0.7% · 8.8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.3 turns.
  • 308 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.4 turns.
  • Struggles against a deck resisting Light: elimination in 10 turns.

How the game goes

  1. Turn 1: first bonuses (Wyrmling of Lights).
  2. Turn 5: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 4: damage peak (939).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

New Life

Wyrmling of Lights

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Wyrmling of Lights (+7 Light); Commando Gerz (+12 Earth, +12 Light); Sky Dragon (+16 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 48% of the damage; Dazzling Breath (Sky Dragon): 22% of the damage. 2,960 useful damage, opponent eliminated in 8.3 turns.

Survival

308 healing over the game. 4,612 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 125 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
25 damageLight +1
02Turn 235 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
35 damageLight +1
See the rest of the planCollapse the plan+8 turns
03Turn 336 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
36 damageLight +1
04Turn 4439 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
271 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
122 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
46 damageLight +1
05Turn 5524 damage
Sky Dragon
Call of the ForestSky Dragon
348 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
128 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
48 damageLight +1
06Turn 658 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
58 damageLight +1
07Turn 7607 damage
Sky Dragon
Call of the ForestSky Dragon
363 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
184 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
60 damageLight +1
08Turn 8720 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
481 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
239 damage
09Turn 9586 damage
Commando Gerz
Final DelightCommando Gerz
586 damage
10Turn 10Simulation complete.

Simulation complete.