Aleera + Ephial

Aleera + Ephial (with Commando Gerz and Canine Specter) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier S in all three ranks. Elemental ramp deck in Shadow and Light, estimated elimination in 7.4 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionElemental rampShadowLight
STier98% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. Replace : ShadowheartT8
    to buy

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Replace : Final DelightT4
    to buy
  3. toxReplaceable

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings305 Spamtons generated+16.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsBerserk
  2. T4Luck 4 · 122 SpamtonsBerserk
  3. T6Luck 6 · 189 SpamtonsPoison
  4. T8Luck 8 · 305 SpamtonsBerserk
T2

Berserk

Ephial · Common

Replace : Reset

+3.1%
T4

Berserk

Commando Gerz · Rare

Replace : Final Delight (ability)

+5.1%
T6

Poison

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+3.8%
T8

Berserk

Aleera, Nightmare-Eater · Epic

Replace : Shadowheart

+4.3%

Expected value of a random purchase, before → after this plan: +3.7% → +0.4%

Avoid for this deck

Camouflage · Waterheart · Fireheart · Earthheart · Vanish · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Punching Bag · Temporality · Tenacity · Vampirism

Theoretical score16,390
Estimated elimination7.4 turns
Effective HP7,312
Healing628
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.4% · 7.2 turnsSecond +3.4% · 6.3 turns

Strengths

  • Eliminates the opponent in 7.4 turns.
  • 628 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.3 turns.
  • Only one generator: Commando Gerz.
  • Relies on Word-Chew (Aleera, Nightmare-Eater).

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,312).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Canine Specter

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 73% of the damage; Bang-Boom (Canine Specter): 18% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.

Survival

628 healing over the game, mostly from Ephial. 7,312 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2410 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
269 damage
Canine Specter
Bang-BoomCanine Specter
141 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 41,185 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
877 damage
Ephial
Astral TackleEphial
118 damage
Canine Specter
Bang-BoomCanine Specter
190 damage
05Turn 50 damage
Ephial
Planet HealEphial
+742
06Turn 61,312 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,133 damage
Canine Specter
Bang-BoomCanine Specter
179 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8236 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
165 damage
Canine Specter
Bang-BoomCanine Specter
71 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.