- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Pyrocock + Herald of Ashes
Pyrocock + Herald of Ashes (with Wibs the Blazing and Snow Warrior) is the 32nd deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Fire and Nature, estimated elimination in 10.8 turns; first Tox to aim for: AoE on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
- Dragon's BreathabilityDeck core
- Replace : SmokeT8to buy
- Replace : LuckyT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2AoE
- T4Optimisation
- T6Berserk
- T8Fireheart
- T10skip
AoE
Herald of Ashes · Common
Replace : Lucky
Optimisation
Pyrocock · Rare
Replace : Reset
Berserk
Snow Warrior · Epic
Fireheart
Herald of Ashes · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +6.3% → +0.1%
Avoid for this deck
Camouflage · Waterheart · Shadowheart · Lightheart · Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.6% · 12.7 turnsSecond -0.6% · 12.8 turns
- Fragile deck+12.9%10.5 turns · strength
- Tank deck-47.3%17.2 turns · weakness
- Resists Fire-16.4%14 turns · weakness
- Resists Water0%12 turns
- Resists Earth-0.5%12.1 turns
- Resists Nature-11.2%13.2 turns · weakness
- Resists Shadow0%12 turns
- Resists Light0%12 turns
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 14 turns.
- Struggles against a deck resisting Nature: elimination in 13.2 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Snow Warrior).
- Turn 6: first big hit, Dragon's Breath (Herald of Ashes).
- Turn 8: damage peak (697).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedBomb-8
Snow WarriorApplies the "Bomba" passive on turn 8
RecommendedFocus
Herald of AshesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Snow Warrior (+6 everywhere); Herald of Ashes (+15 Fire, +15 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Cry of the Perch (Pyrocock): 56% of the damage; Dragon's Breath (Herald of Ashes): 23% of the damage. 2,823 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
No healing: with 4,720 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.