Armadillo Warrior + Nebular Aristocrat

Armadillo Warrior + Nebular Aristocrat (with Pyrocock and Sky Dragon) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, A at Gold · Crystal and A at Bronze · Silver. Midrange deck in Nature and Fire, estimated elimination in 7.8 turns; first Tox to aim for: Natureheart on turn 2.

IntermediateMidrangeNatureFire
CTier69.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT6
    to buy

Armadillo Warrior

Earth · Rare

  1. Replace : SandstormT8
    to buy
  2. toxDeck core
  3. Free slotT2
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings320 Spamtons generated+38.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsNatureheart
  2. T4Luck 4 · 160 SpamtonsPhoenix
  3. T6Luck 6 · 271 SpamtonsNatureheart
  4. T8Luck 8 · 320 SpamtonsNatureheart
T2

Natureheart

Armadillo Warrior · Common

+9.2%
T4

Phoenix

Nebular Aristocrat · Common

+15.5%
T6

Natureheart

Pyrocock · Rare

Replace : Reset

+8.8%
T8

Natureheart

Armadillo Warrior · Epic

Replace : Sandstorm (ability)

+5.3%

Expected value of a random purchase, before → after this plan: +8% → +0%

Avoid for this deck

Waterheart · Shadowheart · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Taunt · Reset · Revenge · Temporality

Theoretical score12,754
Estimated elimination7.8 turns
Effective HP4,681
Healing165
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.5% · 8.6 turnsSecond +2.5% · 8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.8 turns.
  • 165 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.4 turns.
  • Struggles against a deck resisting Fire: elimination in 8.5 turns.

How the game goes

  1. Turn 4: first bonuses (Sky Dragon).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Armor

Armadillo Warrior

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

How it wins

Generation

Sky Dragon (+16 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 4.

Damage

Call of the Forest (Sky Dragon): 41% of the damage; Cry of the Perch (Pyrocock): 30% of the damage. 3,040 useful damage, opponent eliminated in 7.8 turns.

Survival

165 healing over the game. 4,681 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Armadillo Warrior
SandstormArmadillo Warrior
58 damage
Pyrocock
Cry of the PerchPyrocock
28 damage
02Turn 298 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Armadillo Warrior
SandstormArmadillo Warrior
70 damage
Pyrocock
Cry of the PerchPyrocock
28 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3101 damage
Armadillo Warrior
SandstormArmadillo Warrior
73 damage
Pyrocock
Cry of the PerchPyrocock
28 damage
04Turn 4315 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
158 damageNature +4
Armadillo Warrior
SandstormArmadillo Warrior
86 damage
Sky Dragon
Dazzling BreathSky Dragon
37 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
05Turn 5367 damage
Sky Dragon
Call of the ForestSky Dragon
202 damageNature +4
Armadillo Warrior
SandstormArmadillo Warrior
89 damage
Sky Dragon
Dazzling BreathSky Dragon
37 damage
Pyrocock
Cry of the PerchPyrocock
39 damage
06Turn 6193 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Armadillo Warrior
SandstormArmadillo Warrior
69 damage
Pyrocock
Cry of the PerchPyrocock
124 damage
07Turn 7427 damage
Sky Dragon
Call of the ForestSky Dragon
254 damageNature +4
Pyrocock
Cry of the PerchPyrocock
136 damage
Sky Dragon
Dazzling BreathSky Dragon
37 damage
08Turn 8363 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
192 damageNature +4
Pyrocock
Cry of the PerchPyrocock
171 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.