- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- Replace : ShadowheartT6to buy
Aleera + Arctic Crystal Serpent
Aleera + Arctic Crystal Serpent (with Sovereign of the Ether Falls and Ameru) is the 1st deck with an intermediate collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Shadow and Water, estimated elimination in 5.7 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Snowflake DanceabilityDeck core
- Mist DanceabilityDeck core
- toxReplaceable
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- Smoky DreamabilityDeck core
- Replace : SmokeT2to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Vitalheart
Berserk
Ameru · Common
Replace : Smoke
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Vitalheart
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +0.6% → +0.1%
Avoid for this deck
Camouflage · Eternity · Freeze · Inversion · Punching Bag
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 6.7 turnsSecond +2.3% · 6.1 turns
- Fragile deck+9.3%5 turns · strength
- Tank deck-22.1%8.4 turns · weakness
- Resists Fire0%6.1 turns
- Resists Water-3.4%6.4 turns
- Resists Earth0%6.1 turns
- Resists Nature0%6.1 turns
- Resists Shadow-14%7.5 turns · weakness
- Resists Light-0.2%6.1 turns
Strengths
- Eliminates the opponent in 5.7 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.5 turns.
- No healing.
- Only one generator: Ameru.
How the game goes
- Turn 3: first bonuses (Ameru).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,592).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCrit Bag
Arctic Crystal SerpentIncreases this card's critical chance by (+1%) each time it takes damage from an enemy card.
RecommendedWeaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Ameru (+4 Light, +4 Water, +4 Shadow). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 66% of the damage; Mist Dance (Arctic Crystal Serpent): 22% of the damage. 3,040 useful damage, opponent eliminated in 5.7 turns.
Survival
No healing: with 4,452 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 14 damage
02Turn 2384 damage
See the rest of the planCollapse the plan+8 turns
03Turn 374 damage
04Turn 41,102 damage
05Turn 56 damage
06Turn 61,592 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.