Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Mistress of Tints and Squall) is one of the best Shadow decks of the SPAM 1.23 tier list (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Shadow and Fire, estimated elimination in 5.7 turns; first Tox to aim for: Berserk on turn 2.

IntermediateAggro / burstShadowFire
ATier87.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT4
    to buy
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings235 Spamtons generated+18.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsBerserk
  2. T4Luck 4 · 176 SpamtonsReflection
  3. T6Luck 6 · 235 SpamtonsBerserk
T2

Berserk

Mistress of Tints · Common

+8.6%
T4

Reflection

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+4.2%
T6

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+5.5%

Expected value of a random purchase, before → after this plan: +0.9% → +0.1%

Avoid for this deck

Bomba · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity

Theoretical score14,400
Estimated elimination5.7 turns
Effective HP3,610
Healing0
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4% · 6.8 turnsSecond +4% · 5.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 5.7 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 7.8 turns.
  • Struggles against a deck resisting Fire: elimination in 6.8 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Mistress of Tints).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended
Adapt in the workshop

How it wins

Generation

Mistress of Tints (+6 everywhere); Squall, Emissary of Nightmares (+6 Fire, +6 Light). First bonuses on turn 3.

Damage

Word-Chew (Aleera, Nightmare-Eater): 38% of the damage; Nocturnal Burn (Apprentice of Death): 25% of the damage. 2,920 useful damage, opponent eliminated in 5.7 turns.

Survival

No healing: with 3,610 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2293 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
293 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3714 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Apprentice of Death
Nocturnal BurnApprentice of Death
376 damage
Mistress of Tints
Elemental ChaosMistress of Tints
194 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
72 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
72 damageLight +3
04Turn 4905 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
905 damage
05Turn 5424 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
424 damage
06Turn 6851 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
315 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
238 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
298 damageLight +3
07Turn 7Simulation complete.

Simulation complete.

08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.