Commando Gerz + Armadillo Warrior

Commando Gerz + Armadillo Warrior (with Blue-Stone-Eater and Scorch) is one of the best Earth decks of the SPAM 1.28.1 tier list (tier C); with these talents it is S at Bronze · Silver. Aggro deck in Earth, estimated elimination in 7 turns; first Tox to aim for: Earthheart on turn 2.

IntermediateAggro / burstEarth
CTier65.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Blue-Stone-Eater

Earth · Epic

  1. Rock-SwallowerabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slot
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings418 Spamtons generated+8.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsEarthheart
  2. T4Luck 4 · 202 Spamtonsskip
  3. T6Luck 6 · 295 Spamtonsskip
T2

Earthheart

Armadillo Warrior · Common

+8.3%

Expected value of a random purchase, before → after this plan: +3.3% → +0.1%

Avoid for this deck

AoE · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reflection · Reset · Revenge · Temporality · Avenger

Theoretical score12,189
Estimated elimination7 turns
Effective HP4,659
Healing42
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.8% · 8.3 turnsSecond -0.8% · 8.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.3 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
  3. Turn 6: damage peak (1,463).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

Phoenix Feather

Blue-Stone-Eater

50% chance to regain the Phoenix passive once used.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Commando Gerz (+9 Earth, +9 Light). First bonuses on turn 1.

Damage

Sandstorm (Armadillo Warrior): 54% of the damage; Rock-Swallower (Blue-Stone-Eater): 46% of the damage. 3,040 useful damage, opponent eliminated in 7 turns.

Survival

42 healing over the game. 4,659 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 194 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
94 damage
02Turn 2140 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
140 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3576 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
412 damage
Armadillo Warrior
SandstormArmadillo Warrior
164 damage
04Turn 4215 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
215 damage
05Turn 5222 damage
Armadillo Warrior
SandstormArmadillo Warrior
222 damage
06Turn 6774 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Blue-Stone-Eater
Rock-SwallowerBlue-Stone-Eater
582 damage
Armadillo Warrior
SandstormArmadillo Warrior
192 damage
07Turn 7132 damage
Armadillo Warrior
SandstormArmadillo Warrior
132 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.