- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Armadillo Warrior
Commando Gerz + Armadillo Warrior (with Blue-Stone-Eater and Scorch) is one of the best Earth decks of the SPAM 1.28.1 tier list (tier C); with these talents it is S at Bronze · Silver. Aggro deck in Earth, estimated elimination in 7 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
- Rock-SwallowerabilityDeck core
- toxReplaceable
- toxDeck core
- FlameflowabilityDeck core
- toxDeck core
- Free slotto buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4skip
- T6skip
Earthheart
Armadillo Warrior · Common
Expected value of a random purchase, before → after this plan: +3.3% → +0.1%
Avoid for this deck
AoE · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reflection · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 8.3 turnsSecond -0.8% · 8.6 turns
- Fragile deck+12.1%6.8 turns · strength
- Tank deck-31.4%11.2 turns · weakness
- Resists Fire0%7.9 turns
- Resists Water0%7.9 turns
- Resists Earth-25.3%10.3 turns · weakness
- Resists Nature0%7.9 turns
- Resists Shadow0%7.9 turns
- Resists Light-1.5%8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7 turns.
- 42 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.3 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Rock-Swallower (Blue-Stone-Eater).
- Turn 6: damage peak (1,463).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedPhoenix Feather
Blue-Stone-Eater50% chance to regain the Phoenix passive once used.
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Commando Gerz (+9 Earth, +9 Light). First bonuses on turn 1.
Damage
Sandstorm (Armadillo Warrior): 54% of the damage; Rock-Swallower (Blue-Stone-Eater): 46% of the damage. 3,040 useful damage, opponent eliminated in 7 turns.
Survival
42 healing over the game. 4,659 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 194 damage
02Turn 2140 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3576 damage
04Turn 4215 damage
06Turn 6774 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.