- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
Aleera + Arctic Crystal Serpent
Aleera + Arctic Crystal Serpent (with Ameru and Moxilys) is one of the best Shadow decks of the SPAM 1.28.1 tier list (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck in Shadow, estimated elimination in 6.5 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Snowflake DanceabilityDeck core
- Mist DanceabilityDeck core
- toxDeck core
- Smoky DreamabilityDeck core
- Replace : SmokeT4to buy
- toxReplaceable
- Dark IdeaabilityDeck core
- RegenairabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Vitalheart
Berserk
Moxilys, the Humming One · Common
Berserk
Ameru · Rare
Replace : Smoke
Vitalheart
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.8% → +0.1%
Avoid for this deck
Camouflage · Fireheart · Earthheart · Inversion · Shapeshifter · Taunt · Reset · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.4% · 8.1 turnsSecond +2.4% · 7.4 turns
- Fragile deck+14.1%5.7 turns · strength
- Tank deck-35.5%11.3 turns · weakness
- Resists Fire0%7.1 turns
- Resists Water-1.7%7.3 turns
- Resists Earth0%7.1 turns
- Resists Nature0%7.1 turns
- Resists Shadow-23.6%9.8 turns · weakness
- Resists Light0%7.1 turns
Strengths
- Eliminates the opponent in 6.5 turns.
- 267 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.8 turns.
- Only one generator: Ameru.
How the game goes
- Turn 3: first bonuses (Ameru).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,475).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedConvalescence
Arctic Crystal SerpentIncreases this card's critical chance by (+1%) each time it receives healing from an allied card.
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedLife-8
Moxilys, the Humming OneThe card's HP and max HP are doubled at the start of turn 8
RecommendedHow it wins
Generation
Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 58% of the damage; Dark Idea (Moxilys, the Humming One): 21% of the damage. 3,040 useful damage, opponent eliminated in 6.5 turns.
Survival
267 healing over the game, mostly from Moxilys, the Humming One. 4,627 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2300 damage
See the rest of the planCollapse the plan+8 turns
03Turn 367 damage
04Turn 4832 damage
06Turn 61,475 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.