Mistress of Tints + Apprentice of Death

Mistress of Tints + Apprentice of Death (with Squall and Scorch) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, A at Gold · Crystal and A at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.7 turns; first Tox to aim for: Vitalheart on turn 2.

IntermediateMidrangeFireShadow
CTier61.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalABronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings396 Spamtons generated+38% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsVitalheart
  2. T4Luck 4 · 234 SpamtonsBerserk
  3. T6Luck 6 · 293 SpamtonsGraveyard
  4. T8Luck 8 · 396 SpamtonsBerserk
T2

Vitalheart

Scorch, the Ignited Lizards · Common

+1.5%
T4

Berserk

Mistress of Tints · Rare

+20.5%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+6.6%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+9.4%

Expected value of a random purchase, before → after this plan: +3.1% → +0%

Avoid for this deck

Camouflage · Inversion · Shapeshifter · Optimisation · Reset · Temporality · Vampirism

Theoretical score11,731
Estimated elimination7.7 turns
Effective HP3,220
Healing42
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.3% · 7.9 turnsSecond +1.3% · 7.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.7 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.6 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.2 turns.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (843).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Squall, Emissary of Nightmares (+8 Fire, +8 Light); Mistress of Tints (+6 everywhere). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 62% of the damage; Elemental Chaos (Mistress of Tints): 18% of the damage. 3,040 useful damage, opponent eliminated in 7.7 turns.

Survival

42 healing over the game. 3,220 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
02Turn 20 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
See the rest of the planCollapse the plan+8 turns
03Turn 3824 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
408 damage
Mistress of Tints
Elemental ChaosMistress of Tints
227 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
106 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
83 damageLight +4
04Turn 40 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
05Turn 5614 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
614 damage
06Turn 6842 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
366 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
236 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
240 damageLight +4
07Turn 7588 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
588 damage
08Turn 8452 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
452 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.