- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- Replace : ShadowheartT8to buy
Pyro + Yotaru
Pyro + Yotaru (with Aleera and Squall) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Fire and Shadow, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Fireheart
- T8Fireheart
Poison
Pyro · Common
Poison
Pyro · Rare
Fireheart
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Fireheart
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +2% → +0.6%
Avoid for this deck
Bomba · Brutal · Camouflage · Waterheart · Natureheart · Earthheart · Erosion · Inversion · Shapeshifter · Mimicry · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.6% · 7.8 turnsSecond +3.6% · 7 turns
- Fragile deck+7.2%6.6 turns · strength
- Tank deck-17.1%8.7 turns · weakness
- Resists Fire-5.5%7.6 turns · weakness
- Resists Water0%7.2 turns
- Resists Earth0%7.2 turns
- Resists Nature0%7.2 turns
- Resists Shadow-4.1%7.5 turns
- Resists Light-0.1%7.2 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.6 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.6 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,007).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+5%).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedHow it wins
Generation
Pyro (+8 Fire); Squall, Emissary of Nightmares (+8 Fire, +8 Light). First bonuses on turn 1.
Damage
Conflagration (Pyro): 52% of the damage; Word-Chew (Aleera, Nightmare-Eater): 38% of the damage. 3,040 useful damage, opponent eliminated in 7.6 turns.
Survival
No healing: with 4,166 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2190 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3262 damage
04Turn 4479 damage
06Turn 61,008 damage
08Turn 8911 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.