Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Pyrocock and Armadillo Warrior) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck across 3 elements, estimated elimination in 6.4 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateAggro / burstFireEarth
ATier81.4% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT6
    to buy

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. Replace : Ancient HealingT2
    to buy
  3. Free slot
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings330 Spamtons generated+25.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsGraveyard
  2. T4Luck 4 · 218 SpamtonsBerserk
  3. T6Luck 6 · 311 SpamtonsGraveyard
T2

Graveyard

Scorch, the Ignited Lizards · Common

Replace : Ancient Healing

+13.3%
T4

Berserk

Armadillo Warrior · Rare

+8%
T6

Graveyard

Pyrocock · Rare

Replace : Reset

+4.2%

Expected value of a random purchase, before → after this plan: +4.9% → +0.6%

Avoid for this deck

Camouflage

Theoretical score14,267
Estimated elimination6.4 turns
Effective HP4,571
Healing42
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.6% · 6.9 turnsSecond -1.6% · 7.1 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 6.4 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 7.8 turns.
  • Struggles against a deck resisting Earth: elimination in 7 turns.

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 5: damage peak (913).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 60% of the damage; Sandstorm (Armadillo Warrior): 24% of the damage. 3,040 useful damage, opponent eliminated in 6.4 turns.

Survival

42 healing over the game. 4,571 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1106 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
73 damage
Pyrocock
Cry of the PerchPyrocock
33 damage
02Turn 2130 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
94 damage
Pyrocock
Cry of the PerchPyrocock
36 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3429 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Apprentice of Death
Nocturnal BurnApprentice of Death
275 damage
Armadillo Warrior
SandstormArmadillo Warrior
113 damage
Pyrocock
Cry of the PerchPyrocock
41 damage
04Turn 4181 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
136 damage
Pyrocock
Cry of the PerchPyrocock
45 damage
05Turn 5651 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
412 damage
Armadillo Warrior
SandstormArmadillo Warrior
177 damage
Pyrocock
Cry of the PerchPyrocock
62 damage
06Turn 6621 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Apprentice of Death
Nocturnal BurnApprentice of Death
451 damage
Pyrocock
Cry of the PerchPyrocock
170 damage
07Turn 7331 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
331 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.