Melody of Divinities + Hatchlings of Midas

Melody of Divinities + Hatchlings of Midas (with Glow Glutton and Commando Gerz) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionElemental rampLight
BTier79.1% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Melody of Divinities

Light · Legendary

  1. Celestial ArrowsabilityDeck core
  2. Replace : Divine JudgmentT4
    to buy
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxReplaceable
  3. Free slotT8
    to buy

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityDeck core
  2. QuintetabilityDeck core
  3. Free slot
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityReplaceable
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings212 Spamtons generated+40.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsPoison
  2. T4Luck 4 · 98 SpamtonsAoE
  3. T6Luck 6 · 153 Spamtonsskip
  4. T8Luck 8 · 212 SpamtonsLightheart
T2

Poison

Melody of Divinities · Common

+13%
T4

AoE

Melody of Divinities · Common

Replace : Divine Judgment (ability)

+25.8%
T8

Lightheart

Glow Glutton · Epic

+2.1%

Expected value of a random purchase, before → after this plan: +3.2% → +0.5%

Avoid for this deck

Bomba · Camouflage · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Tenacity · Vampirism · Avenger

Theoretical score13,971
Estimated elimination7.6 turns
Effective HP3,681
Healing2,118
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.3% · 7.9 turnsSecond +3.3% · 7.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 7.6 turns.
  • 2,118 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 8.6 turns.
  • Relies on Celestial Arrows (Melody of Divinities).

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 6: first big hit, Celestial Arrows (Melody of Divinities).
  3. Turn 8: damage peak (1,512).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Corrupted Heart

Melody of Divinities

Start the game with a random Epic Heart passive

Recommended

Judgment-8

Glow Glutton

Gains a random attack from the game at the start of turn 8

Recommended

Breath-8

Hatchlings of Midas

Gains the Elemental Breath attack at the start of turn 8

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+16 Light); Hatchlings of Midas (+12 Light); Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 1.

Damage

Celestial Arrows (Melody of Divinities): 100% of the damage. 3,040 useful damage, opponent eliminated in 7.6 turns.

Survival

2,118 healing over the game, mostly from Glow Glutton and Hatchlings of Midas. 3,681 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Glow Glutton
GluttonyGlow Glutton
+162Light +2
02Turn 2270 damage
Glow Glutton
GluttonyGlow Glutton
+193Light +2
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+89Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
270 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Glow Glutton
GluttonyGlow Glutton
+302Light +2
04Turn 4567 damage
Glow Glutton
GluttonyGlow Glutton
+333Light +2
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+143Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
567 damage
05Turn 50 damage
Glow Glutton
GluttonyGlow Glutton
+442Light +2
06Turn 6990 damage
Glow Glutton
GluttonyGlow Glutton
+473Light +2
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+197Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
990 damage
07Turn 70 damage
Glow Glutton
GluttonyGlow Glutton
+582Light +2
08Turn 81,512 damage
Glow Glutton
GluttonyGlow Glutton
+613Light +2
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+251Light +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Hatchlings of Midas
QuintetHatchlings of Midas
Melody of Divinities
Celestial ArrowsMelody of Divinities
1,512 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.