- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
Melody of Divinities + Hatchlings of Midas
Melody of Divinities + Hatchlings of Midas (with Glow Glutton and Commando Gerz) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- GluttonyabilityDeck core
- toxReplaceable
- Free slotT8to buy
- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotto buy
- CigarillosabilityDeck core
- Final DelightabilityReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6skip
- T8Lightheart
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Common
Replace : Divine Judgment (ability)
Lightheart
Glow Glutton · Epic
Expected value of a random purchase, before → after this plan: +3.2% → +0.5%
Avoid for this deck
Bomba · Camouflage · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.3% · 7.9 turnsSecond +3.3% · 7.1 turns
- Fragile deck+3.8%6.8 turns
- Tank deck-12%8.7 turns · weakness
- Resists Fire0%7.3 turns
- Resists Water0%7.3 turns
- Resists Earth0%7.3 turns
- Resists Nature0%7.3 turns
- Resists Shadow0%7.3 turns
- Resists Light-11.6%8.6 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 7.6 turns.
- 2,118 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 8.6 turns.
- Relies on Celestial Arrows (Melody of Divinities).
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 6: first big hit, Celestial Arrows (Melody of Divinities).
- Turn 8: damage peak (1,512).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Corrupted Heart
Melody of DivinitiesStart the game with a random Epic Heart passive
RecommendedJudgment-8
Glow GluttonGains a random attack from the game at the start of turn 8
RecommendedBreath-8
Hatchlings of MidasGains the Elemental Breath attack at the start of turn 8
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Glow Glutton (+16 Light); Hatchlings of Midas (+12 Light); Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 1.
Damage
Celestial Arrows (Melody of Divinities): 100% of the damage. 3,040 useful damage, opponent eliminated in 7.6 turns.
Survival
2,118 healing over the game, mostly from Glow Glutton and Hatchlings of Midas. 3,681 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2270 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4567 damage
06Turn 6990 damage
08Turn 81,512 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.