- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Sovereign of the Ether Falls + Master Amphibian
Sovereign of the Ether Falls + Master Amphibian (with The Eye of the Mountains and Rob the Adventurer) is the 3rd deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck, estimated elimination in 6.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
- RevitalizationabilityDeck core
- toxReplaceable
- toxReplaceable
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Waterheart
Poison
Master Amphibian · Common
Poison
Master Amphibian · Rare
Replace : Erosion
Waterheart
Rob the Adventurer · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +2.7% → +0.2%
Avoid for this deck
AoE · Camouflage · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 6.5 turnsSecond -0.8% · 6.5 turns
- Fragile deck+8%5.6 turns · strength
- Tank deck-11.6%7.5 turns · weakness
- Resists Fire0%6.4 turns
- Resists Water-4.7%6.8 turns
- Resists Earth-4.4%6.8 turns
- Resists Nature0%6.4 turns
- Resists Shadow0%6.4 turns
- Resists Light0%6.4 turns
Strengths
- Eliminates the opponent in 6.3 turns.
- 79 healing over the game.
- Has control effects.
Weak spots
- Relies on Miasmas of Wisdom (Master Amphibian).
How the game goes
- Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 7: damage peak (943).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedHeart of Steel
The Eye of the MountainsEach time this card is attacked, its elemental resistances increase by (+1%).
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Miasmas of Wisdom (Master Amphibian): 99% of the damage; Glacial Laser (Sovereign of the Ether Falls): 1% of the damage. 3,040 useful damage, opponent eliminated in 6.3 turns.
Survival
79 healing over the game, mostly from The Eye of the Mountains. 3,197 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1127 damage
02Turn 2201 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3295 damage
04Turn 4548 damage
05Turn 5713 damage
06Turn 6836 damage
07Turn 7943 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.