Canine Specter + Nebular Aristocrat

Canine Specter + Nebular Aristocrat (with Squall and Lums) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (30th of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Elemental ramp deck in Light and Shadow, estimated elimination in 8.3 turns; first Tox to aim for: AoE on turn 2.

AccessibleElemental rampLightShadow
CTier62.5% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. toxReplaceable

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings361 Spamtons generated+26.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsAoE
  2. T4Luck 4 · 160 SpamtonsPhoenix
  3. T6Luck 6 · 271 Spamtonsskip
  4. T8Luck 8 · 330 SpamtonsShadowheart
T2

AoE

Lums · Common

+1.6%
T4

Phoenix

Nebular Aristocrat · Common

+14.8%
T8

Shadowheart

Canine Specter · Epic

Replace : Shadowheart

+10.5%

Expected value of a random purchase, before → after this plan: +2.2% → +0.3%

Avoid for this deck

Camouflage · Waterheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score11,854
Estimated elimination8.3 turns
Effective HP3,695
Healing0
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.2% · 8.5 turnsSecond +2.2% · 7.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 8.3 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.6 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Lums).
  2. Turn 6: first big hit, Bang-Boom (Canine Specter).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Shadow Heart

Lums

Start the game with the "Shadowheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Lums (+12 Light, +12 Shadow); Squall, Emissary of Nightmares (+12 Light, +12 Fire). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 53% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 20% of the damage. 3,040 useful damage, opponent eliminated in 8.3 turns.

Survival

No healing: with 3,695 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2213 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
51 damageLight +3 · Shadow +3
Canine Specter
Bang-BoomCanine Specter
162 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3171 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
93 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
78 damageFire +4
04Turn 4398 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Lums
Silver WindLums
75 damageLight +3 · Shadow +3
Canine Specter
Bang-BoomCanine Specter
323 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6915 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Canine Specter
Bang-BoomCanine Specter
493 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
166 damageLight +4
Lums
Silver WindLums
101 damageLight +3 · Shadow +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
155 damageFire +4
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8826 damage
Lums
LiftoffLums
Canine Specter
Bang-BoomCanine Specter
704 damage
Lums
Silver WindLums
122 damageLight +3 · Shadow +3
09Turn 9638 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
360 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
278 damageFire +4
10Turn 10Simulation complete.

Simulation complete.