- Replace : SlowingT2to buy
- FlashabilityDeck core
- Free slotT6to buy
Sky Dragon + Nebular Aristocrat
Sky Dragon + Nebular Aristocrat (with Artisan of Hours and Ameru) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 10.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Smoky DreamabilityDeck core
- Replace : SmokeT8to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Reflection
- T6Ancient Healing
- T8Vitalheart
- T10skip
Graveyard
Artisan of Hours · Common
Replace : Slowing (ability)
Reflection
Nebular Aristocrat · Common
Ancient Healing
Artisan of Hours · Rare
Vitalheart
Ameru · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +8.7% → +0%
Avoid for this deck
AoE · Bomba · Camouflage · Fireheart · Earthheart · Eternity · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.2% · 11.7 turnsSecond +0.2% · 11.7 turns
- Fragile deck+11.3%9.5 turns · strength
- Tank deck-39%17.1 turns · weakness
- Resists Fire0%10.3 turns
- Resists Water-7.3%11.1 turns · weakness
- Resists Earth0%10.3 turns
- Resists Nature-23.2%13.3 turns · weakness
- Resists Shadow-7.3%11.1 turns · weakness
- Resists Light-17.5%12.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- 600 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.3 turns.
- Struggles against a deck resisting Light: elimination in 12.3 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Ameru).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: damage peak (837).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Reckless
Artisan of HoursAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 58% of the damage; Dazzling Breath (Sky Dragon): 24% of the damage. 2,995 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
600 healing over the game. 3,671 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4358 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6682 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.