- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Sovereign of Flames + Mistress of Tints
Sovereign of Flames + Mistress of Tints (with Pyrocock and Apprentice of Death) is the 15th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Fireheart
- T6skip
- T8Graveyard
Poison
Mistress of Tints · Common
Fireheart
Pyrocock · Rare
Replace : Reset
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +3.2% → +0%
Avoid for this deck
Camouflage · Eternity · Freeze · Inversion · Shapeshifter · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.1% · 9.3 turnsSecond +3.1% · 8.6 turns
- Fragile deck+21.5%6.7 turns · strength
- Tank deck-35%12.4 turns · weakness
- Resists Fire-15.1%10.1 turns · weakness
- Resists Water-0.2%8.5 turns
- Resists Earth-0.2%8.5 turns
- Resists Nature-3%8.8 turns
- Resists Shadow-3%8.7 turns
- Resists Light-0.2%8.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.6 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.1 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (933).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+5%).
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 43% of the damage; Cry of the Perch (Pyrocock): 23% of the damage. 3,040 useful damage, opponent eliminated in 7.6 turns.
Survival
No healing: with 5,645 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 248 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3532 damage
04Turn 4212 damage
06Turn 6932 damage
07Turn 7788 damage
08Turn 8606 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.