- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- toxReplaceable
Aleera + Ephial
Aleera + Ephial (with Mistress of Tints and Gleam of the White Fox) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Light, estimated elimination in 7.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- DoubleshadowabilityDeck core
- DarkaquaabilityReplaceable
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Heart Resistance
- T8Berserk
Berserk
Ephial · Common
Replace : Reset
Berserk
Mistress of Tints · Rare
Heart Resistance
Gleam of the White Fox · Rare
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +5% → +0.3%
Avoid for this deck
Camouflage · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.2% · 7.9 turnsSecond +3.2% · 7.2 turns
- Fragile deck+15.7%5.2 turns · strength
- Tank deck-38.8%11.5 turns · weakness
- Resists Fire-0.3%6.9 turns
- Resists Water+0.2%6.9 turns
- Resists Earth-0.3%6.9 turns
- Resists Nature+0.7%6.8 turns
- Resists Shadow-29.5%10.3 turns · weakness
- Resists Light+0.7%6.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.4 turns.
- 424 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.3 turns.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 2: first bonuses (Gleam of the White Fox).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,403).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedCritical
Gleam of the White FoxCritical bonus (+10%).
RecommendedHow it wins
Generation
Gleam of the White Fox (+8 Shadow); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 62% of the damage; Doubleshadow (Gleam of the White Fox): 17% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.
Survival
424 healing over the game, mostly from Ephial. 5,314 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2319 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4991 damage
06Turn 61,404 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.