- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- Replace : ShadowheartT8to buy
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Ephial and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.2 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Berserk
- T6Vitalheart
- T8Berserk
Vampirism
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Ephial · Rare
Replace : Reset
Vitalheart
Mistress of Tints · Rare
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +10.1% → +0.1%
Avoid for this deck
Shapeshifter · Optimisation · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.5% · 7.6 turnsSecond +2.5% · 7 turns
- Fragile deck+17.8%4.9 turns · strength
- Tank deck-37.6%11.2 turns · weakness
- Resists Fire-3.7%7 turns
- Resists Water-0.1%6.7 turns
- Resists Earth-0.1%6.7 turns
- Resists Nature-0.2%6.7 turns
- Resists Shadow-19.8%8.8 turns · weakness
- Resists Light-0.2%6.7 turns
Strengths
- Eliminates the opponent in 8.2 turns.
- 296 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.8 turns.
- Only one generator: Mistress of Tints.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: damage peak (927).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedLucky Tox
EphialEach Tox rarity has exactly a 25% chance to be obtained.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Word-Chew (Aleera, Nightmare-Eater): 33% of the damage. 2,920 useful damage, opponent eliminated in 8.2 turns.
Survival
296 healing over the game, mostly from Ephial. 4,915 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3504 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
10Turn 10Simulation complete.
Simulation complete.