- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT2to buy
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Astry and Spirit of the Fauna) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (21st of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Elemental ramp deck in Nature and Water, estimated elimination in 7.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT8to buy
- Free slotto buy
- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4skip
- T6skip
- T8Heart Resistance
Poison
Flesh-Melding Chimera · Common
Replace : Brutal
Heart Resistance
Astry · Epic
Replace : Chiaroscuro (ability)
Expected value of a random purchase, before → after this plan: +0.8% → +0.7%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 8.7 turnsSecond +3.8% · 8 turns
- Fragile deck+4.5%7.3 turns
- Tank deck-30.7%11 turns · weakness
- Resists Fire0%7.9 turns
- Resists Water-1.3%8 turns
- Resists Earth0%7.9 turns
- Resists Nature-12.8%9.2 turns · weakness
- Resists Shadow+0.4%7.9 turns
- Resists Light0%7.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.9 turns.
- 930 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.2 turns.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
Astry (+80 random); Spirit of the Fauna (+8 Nature). First bonuses on turn 4.
Damage
Arctic Gallop (Flesh-Melding Chimera): 38% of the damage; Aquatic Curse (Floral Zombie): 37% of the damage. 3,040 useful damage, opponent eliminated in 7.9 turns.
Survival
930 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,036 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4628 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6397 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 82,034 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.