Floral Zombie + Flesh-Melding Chimera

Floral Zombie + Flesh-Melding Chimera (with Astry and Spirit of the Fauna) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (21st of 40); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Elemental ramp deck in Nature and Water, estimated elimination in 7.9 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampNatureWater
CTier67% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT2
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. Replace : ChiaroscuroT8
    to buy
  3. Free slot
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings260 Spamtons generated+13.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsPoison
  2. T4Luck 4 · 122 Spamtonsskip
  3. T6Luck 6 · 189 Spamtonsskip
  4. T8Luck 8 · 260 SpamtonsHeart Resistance
T2

Poison

Flesh-Melding Chimera · Common

Replace : Brutal

+8.7%
T8

Heart Resistance

Astry · Epic

Replace : Chiaroscuro (ability)

+4.4%

Expected value of a random purchase, before → after this plan: +0.8% → +0.7%

Theoretical score12,425
Estimated elimination7.9 turns
Effective HP4,036
Healing930
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 8.7 turnsSecond +3.8% · 8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.9 turns.
  • 930 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.2 turns.

How the game goes

  1. Turn 4: first bonuses (Astry).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended
Adapt in the workshop

How it wins

Generation

Astry (+80 random); Spirit of the Fauna (+8 Nature). First bonuses on turn 4.

Damage

Arctic Gallop (Flesh-Melding Chimera): 38% of the damage; Aquatic Curse (Floral Zombie): 37% of the damage. 3,040 useful damage, opponent eliminated in 7.9 turns.

Survival

930 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,036 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2186 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
186 damage+140
See the rest of the planCollapse the plan+8 turns
03Turn 327 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+73
Astry
ChiaroscuroAstry
27 damage+29
04Turn 4628 damage
Astry
Misunderstood GeniusAstry
random +40
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
299 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
329 damage+246
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6397 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+113
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
355 damage+266
Astry
ChiaroscuroAstry
42 damage+45
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 82,034 damage
Astry
Misunderstood GeniusAstry
random +40
Floral Zombie
Aquatic CurseFloral Zombie
1,196 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
465 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
373 damage+280
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.