Squall + The Inventor

Squall + The Inventor (with Astry and Apprentice of Death) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.7 turns; first Tox to aim for: Reflection on turn 2.

IntermediateElemental rampLightFire
DTier44.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT6
    to buy

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. Replace : ChiaroscuroT4
    to buy
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings344 Spamtons generated+74.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsReflection
  2. T4Luck 4 · 176 SpamtonsGraveyard
  3. T6Luck 6 · 225 SpamtonsBerserk
  4. T8Luck 8 · 322 SpamtonsGraveyard
T2

Reflection

Astry · Common

+28.4%
T4

Graveyard

Astry · Rare

Replace : Chiaroscuro (ability)

+18.9%
T6

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+15.2%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+12.1%

Expected value of a random purchase, before → after this plan: +3.6% → +0%

Avoid for this deck

Brutal · Erosion · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score8,941
Estimated elimination8.7 turns
Effective HP4,004
Healing60
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.4% · 11.2 turnsSecond +2.4% · 10.8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.7 turns.
  • 60 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 12 turns.
  • Struggles against a deck resisting Shadow: elimination in 11.4 turns.

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 9: damage peak (883).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Roulette

The Inventor

All of this card's abilities gain Echo (10%).

Recommended

Mystery

Astry

Start the game with the "Mystery" passive

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+8 everywhere); Squall, Emissary of Nightmares (+9 Fire, +9 Light); Astry (+40 random). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 37% of the damage; Rainbow (The Inventor): 28% of the damage. 2,920 useful damage, opponent eliminated in 8.7 turns.

Survival

60 healing over the game, mostly from Astry. 4,004 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 126 damage
The Inventor
RainbowThe Inventor
26 damage
02Turn 235 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
35 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3426 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
242 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
47 damageFire +3
Astry
ChiaroscuroAstry
47 damage+60
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
49 damageLight +3
The Inventor
RainbowThe Inventor
41 damage
04Turn 483 damage
Astry
Misunderstood GeniusAstry
random +40
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
83 damage
05Turn 5599 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
501 damage
The Inventor
RainbowThe Inventor
98 damage
06Turn 6436 damage
The Inventor
MateriaThe Inventor
All +2
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
127 damageFire +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
181 damageLight +3
The Inventor
RainbowThe Inventor
128 damage
07Turn 7602 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
473 damage
The Inventor
RainbowThe Inventor
129 damage
08Turn 8168 damage
The Inventor
MateriaThe Inventor
All +2
The Inventor
RainbowThe Inventor
168 damage
09Turn 9883 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
321 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
373 damageFire +3
The Inventor
RainbowThe Inventor
189 damage
10Turn 10Simulation complete.

Simulation complete.