- CigarillosabilityDeck core
- Final DelightabilityReplaceable
- toxReplaceable
Commando Gerz + Aleera
Commando Gerz + Aleera (with Armadillo Warrior and Ephial) is the best deck of the SPAM 1.28.1 tier list at Celeste · Legend (tier S) and keeps that tier in all three ranks with these talents. Aggro deck across 3 elements, estimated elimination in 6.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6skip
Poison
Armadillo Warrior · Common
Berserk
Ephial · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +4.9% → +0.7%
Avoid for this deck
Camouflage · Lightheart
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 6.6 turnsSecond +3.8% · 5.6 turns
- Fragile deck+8%5.1 turns · strength
- Tank deck-11.6%7.5 turns · weakness
- Resists Fire0%5.9 turns
- Resists Water0%5.9 turns
- Resists Earth-3.6%6.3 turns
- Resists Nature0%5.9 turns
- Resists Shadow-5.8%6.7 turns · weakness
- Resists Light+0.6%5.8 turns
Strengths
- Eliminates the opponent in 6.5 turns.
- 563 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 6.7 turns.
- Only one generator: Commando Gerz.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedAquatic Field
Armadillo WarriorWater bonus (+7).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHow it wins
Generation
Commando Gerz (+9 Earth, +9 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 72% of the damage; Sandstorm (Armadillo Warrior): 25% of the damage. 3,040 useful damage, opponent eliminated in 6.5 turns.
Survival
563 healing over the game, mostly from Ephial. 5,853 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2358 damage
See the rest of the planCollapse the plan+8 turns
04Turn 41,086 damage
06Turn 6944 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.