Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Gleam of the White Fox and Nebular Aristocrat) is the 5th deck with an intermediate collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Shadow and Fire, estimated elimination in 6.5 turns; first Tox to aim for: Poison on turn 2.

IntermediateAggro / burstShadowFire
BTier79.9% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gleam of the White Fox

Shadow · Rare

  1. DoubleshadowabilityDeck core
  2. DarkaquaabilityDeck core
  3. Free slotT2
    to buy

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings256 Spamtons generated+14.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 41 SpamtonsPoison
  2. T4Luck 4 · 136 SpamtonsPhoenix
  3. T6Luck 6 · 235 Spamtonsskip
T2

Poison

Gleam of the White Fox · Common

+4.9%
T4

Phoenix

Nebular Aristocrat · Common

+10.1%

Expected value of a random purchase, before → after this plan: +1.6% → +0.8%

Avoid for this deck

Camouflage · Lightheart · Natureheart · Earthheart · Heart Resistance · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality · Tenacity

Theoretical score14,082
Estimated elimination6.5 turns
Effective HP3,370
Healing0
Spamtons / turn19

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.9% · 6.9 turnsSecond +3.9% · 6 turns

Strengths

  • Eliminates the opponent in 6.5 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 7.5 turns.
  • No healing.
  • Only one generator: Gleam of the White Fox.

How the game goes

  1. Turn 2: first bonuses (Gleam of the White Fox).
  2. Turn 5: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 4: damage peak (835).
  4. Turn 7: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Reckless

Gleam of the White Fox

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Gleam of the White Fox (+6 Shadow). First bonuses on turn 2.

Damage

Nocturnal Burn (Apprentice of Death): 56% of the damage; Word-Chew (Aleera, Nightmare-Eater): 35% of the damage. 3,040 useful damage, opponent eliminated in 6.5 turns.

Survival

No healing: with 3,370 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2142 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Gleam of the White Fox
DoubleshadowGleam of the White Fox
57 damageShadow +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
85 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3344 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
344 damage
04Turn 4335 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
245 damage
Gleam of the White Fox
DoubleshadowGleam of the White Fox
77 damageShadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
13 damage
05Turn 5545 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
545 damage
06Turn 6818 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
717 damage
Gleam of the White Fox
DoubleshadowGleam of the White Fox
101 damageShadow +2
07Turn 7788 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
788 damage
08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.