- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- toxReplaceable
Floral Zombie + Pyrocock
Floral Zombie + Pyrocock (with Aidan and Astry) is the 23rd deck with an intermediate collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT2to buy
- Replace : VanishT6to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Ancient Healing
- T6Phoenix
- T8Avenger
Graveyard
Aidan · Common
Replace : Pay-torch (ability)
Ancient Healing
Astry · Rare
Phoenix
Aidan · Rare
Replace : Vanish
Avenger
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +1.5% → +0.1%
Avoid for this deck
Camouflage
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.9% · 10.1 turnsSecond +0.9% · 9.9 turns
- Fragile deck+16.7%7.5 turns · strength
- Tank deck-32.7%13.7 turns · weakness
- Resists Fire-7.6%10 turns · weakness
- Resists Water-7%9.9 turns · weakness
- Resists Earth-0.1%9.2 turns
- Resists Nature-21.8%11.7 turns · weakness
- Resists Shadow-4.1%9.5 turns
- Resists Light-0.1%9.2 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 111 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.7 turns.
- Struggles against a deck resisting Fire: elimination in 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedHow it wins
Generation
Aidan (+90 random); Astry (+80 random); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 56% of the damage; Cry of the Perch (Pyrocock): 34% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.
Survival
111 healing over the game, mostly from Astry. 5,726 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 391 damage
04Turn 477 damage
06Turn 6229 damage
08Turn 82,024 damage
10Turn 10Simulation complete.
Simulation complete.