Floral Zombie + Pyrocock

Floral Zombie + Pyrocock (with Aidan and Astry) is the 23rd deck with an intermediate collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampNatureWater
CTier62% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT8
    to buy
  3. toxReplaceable

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. toxDeck core

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT2
    to buy
  3. Replace : VanishT6
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings406 Spamtons generated+30.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsGraveyard
  2. T4Luck 4 · 126 SpamtonsAncient Healing
  3. T6Luck 6 · 245 SpamtonsPhoenix
  4. T8Luck 8 · 368 SpamtonsAvenger
T2

Graveyard

Aidan · Common

Replace : Pay-torch (ability)

+4.5%
T4

Ancient Healing

Astry · Rare

+2.1%
T6

Phoenix

Aidan · Rare

Replace : Vanish

+11.8%
T8

Avenger

Floral Zombie · Epic

Replace : Waterheart

+12.1%

Expected value of a random purchase, before → after this plan: +1.5% → +0.1%

Avoid for this deck

Camouflage

Theoretical score11,786
Estimated elimination8.4 turns
Effective HP5,726
Healing111
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.9% · 10.1 turnsSecond +0.9% · 9.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 111 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 11.7 turns.
  • Struggles against a deck resisting Fire: elimination in 10 turns.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Aidan

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+90 random); Astry (+80 random); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.

Damage

Aquatic Curse (Floral Zombie): 56% of the damage; Cry of the Perch (Pyrocock): 34% of the damage. 3,040 useful damage, opponent eliminated in 8.4 turns.

Survival

111 healing over the game, mostly from Astry. 5,726 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 140 damage
Aidan
LucksterAidan
random +10
Pyrocock
Cry of the PerchPyrocock
40 damage
02Turn 245 damage
Aidan
LucksterAidan
random +10
Pyrocock
Cry of the PerchPyrocock
45 damage
See the rest of the planCollapse the plan+8 turns
03Turn 391 damage
Aidan
LucksterAidan
random +10
Astry
ChiaroscuroAstry
38 damage+41
Pyrocock
Cry of the PerchPyrocock
53 damage
04Turn 477 damage
Astry
Misunderstood GeniusAstry
random +40
Aidan
LucksterAidan
random +10
Pyrocock
Cry of the PerchPyrocock
77 damage
05Turn 5175 damage
Aidan
LucksterAidan
random +10
Aidan
Pay-torchAidan
105 damage
Pyrocock
Cry of the PerchPyrocock
70 damage
06Turn 6229 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Aidan
LucksterAidan
random +10
Astry
ChiaroscuroAstry
65 damage+69
Pyrocock
Cry of the PerchPyrocock
164 damage
07Turn 7173 damage
Aidan
LucksterAidan
random +10
Pyrocock
Cry of the PerchPyrocock
173 damage
08Turn 82,024 damage
Astry
Misunderstood GeniusAstry
random +40
Aidan
LucksterAidan
random +10
Floral Zombie
Aquatic CurseFloral Zombie
1,713 damage
Pyrocock
Cry of the PerchPyrocock
215 damage
Aidan
Pay-torchAidan
96 damage
09Turn 9201 damage
Aidan
LucksterAidan
random +10
Pyrocock
Cry of the PerchPyrocock
201 damage
10Turn 10Simulation complete.

Simulation complete.