Light King
Light King
3Blade-L
5Solar Choice
Punching Bag
1000/1000
10

Light King

BLight · Epic · Standard

1,000HP10Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Focus

    At the start of each turn, this card has a 25% chance to gain Taunt.

  2. Talent 2Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Three ability slots
  1. Blade-Lability · Cooldown 3

    Deal [30 to 50] Light damage

    3
  2. Solar Choiceability · Cooldown 5

    Choice Light bonus [1 to 20] ---------- or ---------- Light bonus [5 to 15] ---------- or ---------- Light bonus [8 to 12]

    5
  3. Punching Bagtox · Common

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

Illustration byNenaosu

Full card details

Illustration by Nenaosu

LightEpic#118

Light King

Light King, a epic Light card, is tier B at Celeste · Legend (63rd of 151), B at Gold · Crystal and A at Bronze · Silver. Recommended talent: Ultimate Reset. Best partners: Armadillo Warrior and Nebular Aristocrat. No ranked deck plays it.

Generation
1,000Health points
10Spamtons / turn
#63Rank / 151
BGold · Crystal · #54
ABronze · Silver · #33
Attack34
Generation79
Defense75
Support1
Control0
Economy62

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Blade-L

3 turns

Deal [30 to 50] Light damage

Accuracy 100%Critical 1%

Solar Choice

5 turns

Choice Light bonus [1 to 20] ---------- or ---------- Light bonus [5 to 15] ---------- or ---------- Light bonus [8 to 12]

Accuracy 100%Critical 0%

Starting Tox

Punching Bag

Common

Increases the element of the caster's card by +1 each time it is attacked by an enemy

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Focus

Card tier

At the start of each turn, this card has a 25% chance to gain Taunt.

Δ -1,070 · Theoretical score

Evolution

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Δ 0 · Theoretical score

Resistances

10%Fire
10%Water
10%Earth
10%Nature
10%Shadow
10%Light
Eltherien · Aelther

Lore

The title of elemental King is honorary, but carries immense responsibility for maintaining elemental balance. The Kings equipped their heirs with runic weapons. According to Faerylia’s interpretation of the Primordial Codex, those weapons would allow them to seal the Deities and win their freedom. The Kings of shadow and light had a diplomatic relationship. The cracking of the single continent created a clean break between the two heirs. Aelther was abandoned by the heir of light. He left behind only pilgrimage markers.

Best partners

The cards that work best with it in our simulations.