- Replace : HazardoT6to buy
- BeaconabilityDeck core
- Free slotT2to buy
Commando Gerz + Glow Glutton
Commando Gerz + Glow Glutton (with Abyssal Lightbearer and Canine Specter) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- GluttonyabilityDeck core
- toxDeck core
- Free slotT4to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT8to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Lightheart
- T6Multiplier
- T8Lightheart
- T10Berserk
Poison
Abyssal Lightbearer · Common
Lightheart
Glow Glutton · Rare
Multiplier
Abyssal Lightbearer · Rare
Replace : Hazardo (ability)
Lightheart
Canine Specter · Epic
Replace : Shadowheart
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +3.9% → +0%
Avoid for this deck
Fireheart · Natureheart · Freeze · Shapeshifter · Taunt · Reset · Revenge
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.8% · 9.4 turnsSecond +2.8% · 8.8 turns
- Fragile deck+14.1%7.4 turns · strength
- Tank deck-22.7%10.9 turns · weakness
- Resists Fire0%8.9 turns
- Resists Water-0.8%9 turns
- Resists Earth-0.3%9 turns
- Resists Nature0%8.9 turns
- Resists Shadow-0.8%9 turns
- Resists Light-10.7%9.9 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 2,442 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 9.9 turns.
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- Turn 8: damage peak (1,294).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedTransition
Glow GluttonWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Glow Glutton (+20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Beacon (Abyssal Lightbearer): 42% of the damage; Final Delight (Commando Gerz): 26% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.
Survival
2,442 healing over the game, mostly from Glow Glutton. 4,617 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.