Commando Gerz + Glow Glutton

Commando Gerz + Glow Glutton (with Abyssal Lightbearer and Canine Specter) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampLight
CTier66.3% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Abyssal Lightbearer

Water · Epic

  1. Replace : HazardoT6
    to buy
  2. BeaconabilityDeck core
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings325 Spamtons generated+44.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 47 SpamtonsPoison
  2. T4Luck 4 · 98 SpamtonsLightheart
  3. T6Luck 6 · 153 SpamtonsMultiplier
  4. T8Luck 8 · 212 SpamtonsLightheart
  5. T10Luck 10 · 325 SpamtonsBerserk
T2

Poison

Abyssal Lightbearer · Common

+8.6%
T4

Lightheart

Glow Glutton · Rare

+7.5%
T6

Multiplier

Abyssal Lightbearer · Rare

Replace : Hazardo (ability)

+4.7%
T8

Lightheart

Canine Specter · Epic

Replace : Shadowheart

+11.3%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+12.1%

Expected value of a random purchase, before → after this plan: +3.9% → +0%

Avoid for this deck

Fireheart · Natureheart · Freeze · Shapeshifter · Taunt · Reset · Revenge

Theoretical score12,345
Estimated elimination9.3 turns
Effective HP4,617
Healing2,442
Spamtons / turn22

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.8% · 9.4 turnsSecond +2.8% · 8.8 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.3 turns.
  • 2,442 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 9.9 turns.

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 4: first big hit, Beacon (Abyssal Lightbearer).
  3. Turn 8: damage peak (1,294).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Roulette

Abyssal Lightbearer

All of this card's abilities gain Echo (10%).

Recommended

Transition

Glow Glutton

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Canine Specter

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+20 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.

Damage

Beacon (Abyssal Lightbearer): 42% of the damage; Final Delight (Commando Gerz): 26% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.

Survival

2,442 healing over the game, mostly from Glow Glutton. 4,617 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 133 damage
Glow Glutton
GluttonyGlow Glutton
+171Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
02Turn 2180 damage
Glow Glutton
GluttonyGlow Glutton
+210Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
147 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
See the rest of the planCollapse the plan+8 turns
03Turn 333 damage
Glow Glutton
GluttonyGlow Glutton
+289Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
04Turn 4815 damage
Glow Glutton
GluttonyGlow Glutton
+328Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
584 damage
Canine Specter
Bang-BoomCanine Specter
198 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
05Turn 533 damage
Glow Glutton
GluttonyGlow Glutton
+407Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
06Turn 6281 damage
Glow Glutton
GluttonyGlow Glutton
+446Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
248 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
07Turn 733 damage
Glow Glutton
GluttonyGlow Glutton
+525Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
08Turn 81,295 damage
Glow Glutton
GluttonyGlow Glutton
+564Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
961 damage
Canine Specter
Bang-BoomCanine Specter
301 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
09Turn 933 damage
Glow Glutton
GluttonyGlow Glutton
+643Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
33 damage
10Turn 10940 damage
Glow Glutton
GluttonyGlow Glutton
+410Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
940 damage