Wandering Feline
Wandering Feline
2Offensive Aim
1Swift Leap
Vitalheart
550/550
5

Wandering Feline

CShadow · Common · Standard

550HP5Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Cash Out

    Gain (+25) Spamton.

  2. Talent 3Evolution

    This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Three ability slots
  1. Offensive Aimability · Cooldown 2

    Deal 15 Shadow damage Eternity on critical hit

    2
  2. Swift Leapability · Cooldown 1

    Deal 5 Nature damage Nature bonus (+1) Caster's accuracy and critical (+2%)

    1
  3. Vitalhearttox · Common

    This card increases its max HP by 15 per turn

Illustration byEmbers

Full card details

Illustration by Embers

ShadowCommon#021

Wandering Feline

Control
550Health points
5Spamtons / turn
#90Rank / 127
Attack34
Generation68
Defense37
Support37
Control89
Economy23

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

Abilities

Offensive Aim

2 turns

Deal 15 Shadow damage Eternity on critical hit

Accuracy 100%Critical 50%

Swift Leap

1 turn

Deal 5 Nature damage Nature bonus (+1) Caster's accuracy and critical (+2%)

Accuracy 100%Critical 1%

Starting Tox

Vitalheart

Common

This card increases its max HP by 15 per turn

Talents

Cash Out

Gain (+25) Spamton.

Δ 7.5 · Theoretical score

Evolution

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Δ 18 · Theoretical score

Resistances

8%Fire
39%Water
6%Earth
7%Nature
7%Shadow
7%Light
Anthropomorph · Emeldarion

Beyond the card

Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture. The full diversity of its population can be seen there. Yet choosing to live in this divided city is no easy matter. Often poorly informed, residents find themselves in need of help. Several companies control the area, and the most prosperous hold seats on the city’s ruling council. Clans such as the Wandering Feline form in the hope of gaining influence. This one welcomes Anthropomorphs, gives them guidance, and provides them with housing.

Better together

The most promising partners according to the model.