Flesh-Melding Chimera + Astry

Flesh-Melding Chimera + Astry (with Spirit of the Fauna and Pyrocock) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 4 elements, estimated elimination in 9.1 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampNatureFire
CTier58.3% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT2
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT4
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT6
    to buy
  3. toxDeck core

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings345 Spamtons generated+50.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsPoison
  2. T4Luck 4 · 126 SpamtonsBerserk
  3. T6Luck 6 · 195 SpamtonsVampirism
  4. T8Luck 8 · 268 SpamtonsNatureheart
  5. T10Luck 10 · 345 Spamtonsskip
T2

Poison

Flesh-Melding Chimera · Common

Replace : Brutal

+19.2%
T4

Berserk

Astry · Rare

+12.6%
T6

Vampirism

Spirit of the Fauna · Rare

Replace : Solar heal (ability)

+3.8%
T8

Natureheart

Pyrocock · Epic

Replace : Reset

+15.2%

Expected value of a random purchase, before → after this plan: +6.2% → +0%

Avoid for this deck

Bomba · Brutal · Camouflage · Earthheart · Inversion · Shapeshifter · Phoenix · Taunt · Revenge · Temporality · Tenacity

Theoretical score11,324
Estimated elimination9.1 turns
Effective HP5,485
Healing1,365
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.4% · 10.3 turnsSecond +3.4% · 9.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.1 turns.
  • 1,365 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.5 turns.

How the game goes

  1. Turn 4: first bonuses (Astry).
  2. Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
  3. Turn 8: damage peak (1,083).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Astry (+80 random); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 4.

Damage

Arctic Gallop (Flesh-Melding Chimera): 46% of the damage; Cry of the Perch (Pyrocock): 27% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.

Survival

1,365 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 5,485 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 134 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
02Turn 2194 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
160 damage+120
Pyrocock
Cry of the PerchPyrocock
34 damage
See the rest of the planCollapse the plan+8 turns
03Turn 361 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+73
Astry
ChiaroscuroAstry
27 damage+29
Pyrocock
Cry of the PerchPyrocock
34 damage
04Turn 4589 damage
Astry
Misunderstood GeniusAstry
random +40
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
255 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
275 damage+206
Pyrocock
Cry of the PerchPyrocock
59 damage
05Turn 559 damage
Pyrocock
Cry of the PerchPyrocock
59 damage
06Turn 6506 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Spirit of the Fauna
Solar healSpirit of the Fauna
+113
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
329 damage+246
Astry
ChiaroscuroAstry
42 damage+45
Pyrocock
Cry of the PerchPyrocock
135 damage
07Turn 7135 damage
Pyrocock
Cry of the PerchPyrocock
135 damage
08Turn 81,084 damage
Astry
Misunderstood GeniusAstry
random +40
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
465 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
444 damage+333
Pyrocock
Cry of the PerchPyrocock
175 damage
09Turn 9233 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+154
Pyrocock
Cry of the PerchPyrocock
175 damage
Astry
ChiaroscuroAstry
58 damage+61
10Turn 10222 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
222 damage+167