- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
The Inventor + Nebular Aristocrat
The Inventor + Nebular Aristocrat (with Commando Gerz and Sky Dragon) is the 9th deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier B); with these talents it is A at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.1 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4skip
- T6skip
- T8skip
Ancient Healing
Nebular Aristocrat · Common
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
AoE · Bomba · Brutal · Camouflage · Waterheart · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.5% · 8.7 turnsSecond +4.5% · 7.8 turns
- Fragile deck+8.6%6.7 turns · strength
- Tank deck-31%10.8 turns · weakness
- Resists Fire-0.3%7.7 turns
- Resists Water-0.3%7.7 turns
- Resists Earth-0.3%7.7 turns
- Resists Nature-18.9%9.3 turns · weakness
- Resists Shadow-0.3%7.7 turns
- Resists Light-12.7%8.8 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 370 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.3 turns.
- Struggles against a deck resisting Light: elimination in 8.8 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedRoulette
The InventorAll of this card's abilities gain Echo (10%).
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light); The Inventor (+8 everywhere); Sky Dragon (+16 Nature). First bonuses on turn 2.
Damage
Call of the Forest (Sky Dragon): 55% of the damage; Dazzling Breath (Sky Dragon): 23% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.
Survival
370 healing over the game. 5,070 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 245 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4530 damage
05Turn 5613 damage
06Turn 6723 damage
08Turn 8689 damage
10Turn 10Simulation complete.
Simulation complete.