The Inventor + Nebular Aristocrat

The Inventor + Nebular Aristocrat (with Commando Gerz and Sky Dragon) is the 9th deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier B); with these talents it is A at Bronze · Silver. Midrange deck in Nature and Light, estimated elimination in 8.1 turns; first Tox to aim for: Ancient Healing on turn 2.

AccessibleMidrangeNatureLight
BTier73.3% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings319 Spamtons generated+2.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 43 SpamtonsAncient Healing
  2. T4Luck 4 · 140 Spamtonsskip
  3. T6Luck 6 · 191 Spamtonsskip
  4. T8Luck 8 · 293 Spamtonsskip
T2

Ancient Healing

Nebular Aristocrat · Common

+2.1%

Expected value of a random purchase, before → after this plan: +0.9% → +0%

Avoid for this deck

AoE · Bomba · Brutal · Camouflage · Waterheart · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Vampirism · Avenger

Theoretical score13,240
Estimated elimination8.1 turns
Effective HP5,070
Healing370
Spamtons / turn20

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.5% · 8.7 turnsSecond +4.5% · 7.8 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.1 turns.
  • 370 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.3 turns.
  • Struggles against a deck resisting Light: elimination in 8.8 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Roulette

The Inventor

All of this card's abilities gain Echo (10%).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light); The Inventor (+8 everywhere); Sky Dragon (+16 Nature). First bonuses on turn 2.

Damage

Call of the Forest (Sky Dragon): 55% of the damage; Dazzling Breath (Sky Dragon): 23% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.

Survival

370 healing over the game. 5,070 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 129 damage
The Inventor
RainbowThe Inventor
29 damage
02Turn 245 damage
The Inventor
MateriaThe Inventor
All +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
The Inventor
RainbowThe Inventor
45 damage
See the rest of the planCollapse the plan+8 turns
03Turn 345 damage
The Inventor
RainbowThe Inventor
45 damage
04Turn 4530 damage
The Inventor
MateriaThe Inventor
All +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
340 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
126 damage
The Inventor
RainbowThe Inventor
64 damage
05Turn 5613 damage
Sky Dragon
Call of the ForestSky Dragon
419 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
126 damage
The Inventor
RainbowThe Inventor
68 damage
06Turn 6723 damage
The Inventor
MateriaThe Inventor
All +2
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
456 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
180 damage
The Inventor
RainbowThe Inventor
87 damage
07Turn 787 damage
The Inventor
RainbowThe Inventor
87 damage
08Turn 8689 damage
The Inventor
MateriaThe Inventor
All +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
367 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
215 damage
The Inventor
RainbowThe Inventor
107 damage
09Turn 9107 damage
The Inventor
RainbowThe Inventor
107 damage
10Turn 10Simulation complete.

Simulation complete.