Apprentice Evoker
Apprentice Evoker
3Little Spell
Mystery
Mystery
800/800
10

Apprentice Evoker

CWater · Common · Standard

800HP10Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Resilience

    While this card's HP is below 50%, its elemental resistances increase by (+25%).

  2. Talent 2Reckless

    At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Three ability slots
  1. Little Spellability · Cooldown 3

    Deal [40 to 60] Water damage

    3
  2. Mysterytox · Rare

    Starts the game with a random passive

  3. Mysterytox · Rare

    Starts the game with a random passive

Illustration byNao

Full card details

Illustration by Nao

WaterCommon#101

Apprentice Evoker

Apprentice Evoker, a common Water card, is tier C at Celeste · Legend (77th of 151) and B in the two other ranks. Recommended talent: Soul Vitality. Best partners: Armadillo Warrior and Nebular Aristocrat. No ranked deck plays it.

Versatile
800Health points
10Spamtons / turn
#77Rank / 151
BGold · Crystal · #72
BBronze · Silver · #47
Attack44
Generation55
Defense60
Support1
Control0
Economy62

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Little Spell

3 turns

Deal [40 to 60] Water damage

Accuracy 100%Critical 1%

Starting Tox

Mystery

Rare

Starts the game with a random passive

Mystery

Rare

Starts the game with a random passive

Talents

Resilience

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Δ 689.7 · Theoretical score

Reckless

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Δ 1,874 · Theoretical score

Resistances

9%Fire
7%Water
37%Earth
27%Nature
-20%Shadow
19%Light
Anthropomorph · Emeldarion

Lore

Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.

Best partners

The cards that work best with it in our simulations.