- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Apprentice of Death + Scorch
Apprentice of Death + Scorch (with The Inventor and Keria the Bewitched) is one of the best Fire decks of the SPAM 1.28.1 tier list (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Midrange deck in Fire and Shadow, estimated elimination in 8.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- FlameflowabilityDeck core
- toxReplaceable
- Free slotT2to buy
- OriflameabilityDeck core
- Critical IgnitionabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Graveyard
Graveyard
Scorch, the Ignited Lizards · Common
Graveyard
Keria the Bewitched · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +13.3% → +0%
Avoid for this deck
Camouflage · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.5% · 8 turnsSecond -2.5% · 8.5 turns
- Fragile deck+17.4%5.7 turns · strength
- Tank deck-43.2%13.7 turns · weakness
- Resists Fire-20.3%9.7 turns · weakness
- Resists Water-1.1%7.4 turns
- Resists Earth-1.1%7.4 turns
- Resists Nature-1.1%7.4 turns
- Resists Shadow-8%8.2 turns · weakness
- Resists Light-1.1%7.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.2 turns.
- 42 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 9.7 turns.
- Struggles against a deck resisting Shadow: elimination in 8.2 turns.
How the game goes
- Turn 1: first bonuses (Scorch, the Ignited Lizards).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 7: damage peak (890).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedOne Man Army
Keria the BewitchedEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedHow it wins
Generation
Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth); The Inventor (+8 everywhere). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 41% of the damage; Oriflame (Keria the Bewitched): 39% of the damage. 3,040 useful damage, opponent eliminated in 8.2 turns.
Survival
42 healing over the game. 4,888 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 147 damage
02Turn 267 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3425 damage
04Turn 4108 damage
05Turn 5810 damage
06Turn 6257 damage
07Turn 7890 damage
08Turn 8549 damage
10Turn 10Simulation complete.
Simulation complete.